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65 行
2.3 KiB

using Unity.Collections;
using Unity.Mathematics;
public static class ArrayUtils
{
//PACKAGETODO remove begin
public static void ResizeChecked<T>(ref T[] array, int length)
{
if (array == null)
array = new T[length];
if (array.Length != length)
System.Array.Resize(ref array, length);
}
public static void ResizeCheckedIfLessThan<T>(ref T[] array, int length)
{
if (array == null)
array = new T[length];
if (array.Length < length)
System.Array.Resize(ref array, length);
}
public static void CopyChecked<T>(T[] arraySrc, ref T[] arrayDst, int length)
{
ResizeCheckedIfLessThan(ref arrayDst, length);
System.Array.Copy(arraySrc, arrayDst, length);
}
public static void ClearChecked<T>(T[] array)
{
if (array != null)
System.Array.Clear(array, 0, array.Length);
}
//PACKAGETODO remove end
public static void Realloc<T>(ref NativeArray<T> array, int length, Allocator allocator = Allocator.Persistent) where T : struct
{
NativeArray<T> dst = new NativeArray<T>(length, allocator, NativeArrayOptions.UninitializedMemory);
NativeArray<T>.Copy(array, dst, math.min(array.Length, length));
array.Dispose();
array = dst;
}
public static void ReallocChecked<T>(ref NativeArray<T> array, int length, Allocator allocator = Allocator.Persistent) where T : struct
{
if (array.IsCreated == false)
array = new NativeArray<T>(length, allocator, NativeArrayOptions.UninitializedMemory);
if (array.Length != length)
Realloc(ref array, length, allocator);
}
public static void ReallocCheckedIfLessThan<T>(ref NativeArray<T> array, int length, Allocator allocator = Allocator.Persistent) where T : struct
{
if (array.IsCreated == false)
array = new NativeArray<T>(length, allocator, NativeArrayOptions.UninitializedMemory);
if (array.Length < length)
Realloc(ref array, length, allocator);
}
public static void CopyChecked<T>(in NativeArray<T> arraySrc, ref NativeArray<T> arrayDst, Allocator allocator = Allocator.Persistent) where T : struct
{
ReallocCheckedIfLessThan(ref arrayDst, arraySrc.Length, allocator);
NativeArray<T>.Copy(arraySrc, arrayDst);
}
}