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297 行
7.8 KiB
297 行
7.8 KiB
using UnityEngine;
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using Unity.DemoTeam.Attributes;
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namespace Unity.DemoTeam.DigitalHuman
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{
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[ExecuteAlways]
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[RequireComponent(typeof(Renderer))]
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public class TeethRenderer : MonoBehaviour
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{
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private Renderer rnd;
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private Material rndMat;
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private MaterialPropertyBlock rndProps;
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private const uint vertexFixedBit6 = 1 << 5;
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private const uint vertexFixedMask = vertexFixedBit6;
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private const int vertexLimit = 32;// should match limit in LitTeeth.shader
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private Vector4[] vertexData = new Vector4[0];
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[Range(0.0f, 1.0f)] public float litPotentialMin = 0.0f;
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[Range(0.0f, 1.0f)] public float litPotentialMax = 1.0f;
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[Min(1.0f)] public float litPotentialFalloff = 4.0f;
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public Attenuation mode;
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public enum Attenuation
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{
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None,
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Linear,
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SkyPolygon,
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}
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[EditableIf("mode", Attenuation.Linear)] public Transform linearBack;
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[EditableIf("mode", Attenuation.Linear)] public Transform linearFront;
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[EditableIf("mode", Attenuation.SkyPolygon)] public Transform skyPolygonContainer;
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[EditableIf("mode", Attenuation.SkyPolygon)] public Transform skyPolygonDebugSphere;
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public bool showDebugWireframe;
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void Awake()
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{
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rnd = GetComponent<Renderer>();
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#if UNITY_EDITOR
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rndMat = rnd.sharedMaterial;
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#else
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rndMat = rnd.material;
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#endif
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rndProps = new MaterialPropertyBlock();
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}
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void PrepareKeyword(string keyword, bool enabled)
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{
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if (rndMat.IsKeywordEnabled(keyword) != enabled)
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{
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if (enabled)
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rndMat.EnableKeyword(keyword);
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else
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rndMat.DisableKeyword(keyword);
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}
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}
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void PrepareVertexData(int vertexCount)
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{
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if (vertexData.Length != vertexCount)
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vertexData = new Vector4[vertexCount];
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}
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void LateUpdate()
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{
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var outputAttn = mode;
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var outputSize = 0;
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switch (outputAttn)
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{
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case Attenuation.None:
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break;
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case Attenuation.Linear:
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if (linearFront == null || linearBack == null)
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outputAttn = Attenuation.None;
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else
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outputSize = 6;
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break;
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case Attenuation.SkyPolygon:
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if (skyPolygonContainer == null || skyPolygonContainer.childCount < 3)
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outputAttn = Attenuation.None;
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else
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outputSize = Mathf.Min(vertexLimit, skyPolygonContainer.childCount);
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break;
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}
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var outputFixedBit = outputSize > 0 ? (1u << (outputSize - 1)) : 0u;
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var outputFixedSize = (vertexFixedMask & outputFixedBit) != 0;
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PrepareKeyword("TEETH_ATTN_NONE", outputAttn == Attenuation.None);
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PrepareKeyword("TEETH_ATTN_LINEAR", outputAttn == Attenuation.Linear);
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PrepareKeyword("TEETH_ATTN_SKYPOLYGON", outputAttn == Attenuation.SkyPolygon);
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PrepareKeyword("TEETH_DATA_FIXED_6", outputFixedSize && outputSize == 6);
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PrepareKeyword("TEETH_DATA_VARIABLE_32", !outputFixedSize);
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if (outputFixedSize)
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PrepareVertexData(outputSize);
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else
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PrepareVertexData(vertexLimit);
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switch (outputAttn)
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{
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case Attenuation.Linear:
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vertexData[0] = linearFront.position;
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vertexData[1] = linearBack.position;
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break;
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case Attenuation.SkyPolygon:
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for (int i = 0; i != outputSize; i++)
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{
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vertexData[i] = skyPolygonContainer.GetChild(i).position;
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}
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break;
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}
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if (rndProps == null)
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rndProps = new MaterialPropertyBlock();
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rnd.GetPropertyBlock(rndProps);
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{
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rndProps.Clear();// TODO would be nice if SetVectorArray didn't truncate ...
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rndProps.SetVector("_TeethParams", new Vector4(litPotentialMin, litPotentialMax, litPotentialFalloff));
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rndProps.SetVectorArray("_TeethVertexData", vertexData);
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rndProps.SetInt("_TeethVertexCount", outputSize);
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}
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rnd.SetPropertyBlock(rndProps);
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//DebugSpherical();
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}
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void OnDrawGizmos()
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{
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if (!showDebugWireframe)
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return;
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Gizmos.color = Color.yellow;
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Gizmos.matrix = Matrix4x4.identity;
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switch (mode)
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{
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case Attenuation.Linear:
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if (linearFront != null || linearBack != null)
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{
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int vertexCount = 2;
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if (vertexCount > vertexData.Length)
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break;
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Gizmos.DrawLine(vertexData[0], vertexData[1]);
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}
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break;
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case Attenuation.SkyPolygon:
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if (skyPolygonContainer != null)
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{
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int vertexCount = skyPolygonContainer.childCount;
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if (vertexCount > vertexLimit)
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vertexCount = vertexLimit;
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if (vertexCount > vertexData.Length)
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vertexCount = vertexData.Length;
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if (vertexCount > 0)
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{
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for (int i = 1; i != vertexCount; i++)
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{
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Gizmos.DrawLine(vertexData[i - 1], vertexData[i]);
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}
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Gizmos.DrawLine(vertexData[vertexCount - 1], vertexData[0]);
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}
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if (skyPolygonDebugSphere != null)
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{
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var origin = skyPolygonDebugSphere.position;
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var radius = skyPolygonDebugSphere.localScale.x * 0.5f;
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for (int i = 0; i != vertexCount; i++)
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{
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Vector3 v0 = vertexData[i];
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Vector3 v1 = vertexData[(i + 1) % vertexCount];
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Vector3 A = radius * Vector3.Normalize(v0 - origin);
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Vector3 B = radius * Vector3.Normalize(v1 - origin);
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Gizmos_DrawArc(origin, A, B);
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}
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}
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}
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break;
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}
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}
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void Gizmos_DrawArc(Vector3 O, Vector3 A, Vector3 B, int segments = 100)
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{
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var arcRot = Quaternion.FromToRotation(A, B);
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var preRot = Quaternion.identity;
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var rcpSeg = 1.0f / segments;
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for (int i = 0; i != segments; i++)
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{
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var preDir = preRot * A;
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var curRot = preRot = Quaternion.Slerp(Quaternion.identity, arcRot, (i + 1) * rcpSeg);
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var curDir = curRot * A;
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Gizmos.DrawLine(O + preDir, O + curDir);
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}
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}
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//----
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/*
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const int NUM_VERTS = 6;
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const float NUM_VERTS_FLT = 6.0f;
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const int LAST_VERT = NUM_VERTS - 1;
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const float PI = 3.14159265359f;
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static Vector3 normalize(Vector3 v) { return Vector3.Normalize(v); }
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static Vector3 cross(Vector3 a, Vector3 b) { return -Vector3.Cross(a, b); }
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static float dot(Vector3 a, Vector3 b) { return Vector3.Dot(a, b); }
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static float sign(float s) { return Mathf.Sign(s); }
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static float acos(float s) { return Mathf.Acos(s); }
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void SphericalPoly_CalcInteriorAngles(Vector3[] P, float[] A)
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{
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Vector3[] N = new Vector3[NUM_VERTS];
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// calc plane normals
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// where N[i] = normal of incident plane
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// eg. N[i+0] = cross(C, A);
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// N[i+1] = cross(A, B);
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{
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N[0] = normalize(cross(P[LAST_VERT], P[0]));
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for (int i = 1; i != NUM_VERTS; i++)
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{
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N[i] = normalize(cross(P[i - 1], P[i]));
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}
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}
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// calc interior angles
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{
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string As = " A = [ ";
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string Ds = " dot = [ ";
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for (int i = 0; i != LAST_VERT; i++)
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{
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A[i] = PI - sign(dot(N[i], P[i + 1])) * acos(dot(N[i], N[i + 1]));
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{
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As += A[i] + ", ";
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Ds += dot(N[i], P[i + 1]) + ", ";
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}
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}
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A[LAST_VERT] = PI - sign(dot(N[LAST_VERT], P[0])) * acos(dot(N[LAST_VERT], N[0]));
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{
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As += A[LAST_VERT] + " ]";
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Ds += sign(dot(N[LAST_VERT], P[0])) + " ]";
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}
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Debug.Log(As + "\n" + Ds);
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}
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}
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void SphericalPoly_CalcAreaFromInteriorAngles(float[] A, out float area)
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{
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float E = 0.0f;
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for (int i = 0; i != NUM_VERTS; i++)
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{
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E += A[i];
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}
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area = E - (NUM_VERTS_FLT - 2.0f) * PI;
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}
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void SphericalPoly_CalcAreaFromProjectedPositions(Vector3[] P, out float area)
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{
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float[] A = new float[NUM_VERTS];
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SphericalPoly_CalcInteriorAngles(P, A);
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SphericalPoly_CalcAreaFromInteriorAngles(A, out area);
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}
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void DebugSpherical()
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{
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if (skyPolygonDebugSphere == null)
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return;
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Vector3[] P = new Vector3[NUM_VERTS];
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for (int i = 0; i != NUM_VERTS; i++)
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{
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Vector3 vertPos = vertices[i];
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//P[i] = normalize(mul(input.worldToTangent, _TeethSkyPolygon[i].xyz - positionWS));
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P[i] = normalize(vertPos - skyPolygonDebugSphere.position);
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}
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float skyIncident;
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float maxIncident = 2.0f * Mathf.PI;// hemisphere
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SphericalPoly_CalcAreaFromProjectedPositions(P, out skyIncident);
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Debug.Log("skyIncident = " + skyIncident + ", maxIncident = " + maxIncident);
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}*/
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}
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}
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