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34 行
919 B
34 行
919 B
using System;
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using UnityEngine;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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public unsafe struct UnsafeArrayVector3 : IDisposable
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{
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public Vector3* val;
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private long valSize;
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private Allocator allocator;
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public UnsafeArrayVector3(int capacity, Allocator allocator = Allocator.Temp)
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{
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this.val = (Vector3*)UnsafeUtility.Malloc(sizeof(Vector3) * capacity, 1, allocator);
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this.valSize = sizeof(Vector3) * capacity;
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this.allocator = allocator;
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}
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public void Clear(Vector3 value)
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{
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if (value.x == 0.0f && value.y == 0.0f && value.z == 0.0f)
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UnsafeUtility.MemClear(val, valSize);
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else
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UnsafeUtility.MemCpyReplicate(val, &value, sizeof(Vector3), (int)valSize / sizeof(Vector3));
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}
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public void Dispose()
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{
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if (val != null)
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UnsafeUtility.Free(val, allocator);
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}
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}
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