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13 行
403 B

X missing specular for some reason
X make the snappers setup a bit more generic
X move eye code to shadergraph
X fix attachments conservative bounds
X fix attachments scaling
X pending HDRP tasks
X EyeMasterNode
X StackLitMasterNode custom specular occlusion
X implement the tearline
X blur decals?
X CustomPassInjectionPoint.AfterGBuffer (-> AfterOpaqueDepthAndNormal)
* implement the control rig