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using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.DemoTeam.Attributes
{
[AttributeUsage(AttributeTargets.Field)]
public class ReadOnlyAttribute : PropertyAttribute { }
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
{
var enabled = GUI.enabled;
GUI.enabled = false;
EditorGUI.PropertyField(rect, property, true);
GUI.enabled = enabled;
}
}
#endif
}