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32 行
930 B
32 行
930 B
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Unity.DemoTeam.Attributes
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{
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public class EditableIfAttribute : CmpFieldAttribute
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{
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public EditableIfAttribute(string fieldName, object cmpValue) : base(fieldName, cmpValue) { }
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public EditableIfAttribute(string fieldName, CmpOp cmpOp, object cmpValue) : base(fieldName, cmpOp, cmpValue) { }
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(EditableIfAttribute))]
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public class EditableIfAttributeDrawer : CmpFieldAttributeDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
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{
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var enabled = GUI.enabled;
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GUI.enabled = base.Compare(property);
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EditorGUI.PropertyField(rect, property, true);
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GUI.enabled = enabled;
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}
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}
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#endif
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}
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