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27 行
542 B
27 行
542 B
using UnityEditor;
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namespace Unity.DemoTeam.DigitalHuman
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{
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[CustomEditor(typeof(SkinDeformationPlayableAsset))]
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public class SkinDeformationPlayableAssetEditor : Editor
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{
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private Editor clipEditor;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (target != null)
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{
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var clip = (target as SkinDeformationPlayableAsset).clip;
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if (clip != null)
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{
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Editor.CreateCachedEditor(clip, null, ref clipEditor);
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clipEditor.DrawHeader();
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clipEditor.OnInspectorGUI();
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}
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}
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}
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}
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}
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