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44 行
1.2 KiB
44 行
1.2 KiB
using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEditor;
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using UnityEditor.Rendering.HighDefinition;
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[CustomPassDrawer(typeof(NormalBufferBlurPass))]
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class NormalBufferBlurPassDrawer : CustomPassDrawer
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{
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static readonly float lineFeed = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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SerializedProperty queue;
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SerializedProperty layerMask;
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protected override void Initialize(SerializedProperty customPass)
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{
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queue = customPass.FindPropertyRelative("queue");
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layerMask = customPass.FindPropertyRelative("layerMask");
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}
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protected override PassUIFlag commonPassUIFlags => PassUIFlag.Name;
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protected override float GetPassHeight(SerializedProperty customPass)
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{
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float height = base.GetPassHeight(customPass);
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height += lineFeed;
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height += lineFeed;
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return height;
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}
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protected override void DoPassGUI(SerializedProperty customPass, Rect rect)
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{
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base.DoPassGUI(customPass, rect);
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// queue
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queue.intValue = (int)(CustomPass.RenderQueueType)EditorGUI.EnumPopup(rect, "Queue", (CustomPass.RenderQueueType)queue.intValue);
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rect.y += lineFeed;
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// layerMask
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EditorGUI.PropertyField(rect, layerMask);
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rect.y += lineFeed;
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}
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}
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