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using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.DemoTeam.Attributes
{
[AttributeUsage(AttributeTargets.Field)]
public class EnumFlagAttribute : PropertyAttribute { }
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(EnumFlagAttribute))]
public class EnumFlagDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
Enum targetEnum = (Enum)fieldInfo.GetValue(property.serializedObject.targetObject);
Enum enumValue = EditorGUI.EnumFlagsField(position, label, targetEnum);
property.intValue = (int)Convert.ChangeType(enumValue, targetEnum.GetType());
}
}
#endif
}