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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.DemoTeam.Attributes
{
public class EditableIfAttribute : CmpFieldAttribute
{
public EditableIfAttribute(string fieldName, object cmpValue) : base(fieldName, cmpValue) { }
public EditableIfAttribute(string fieldName, CmpOp cmpOp, object cmpValue) : base(fieldName, cmpOp, cmpValue) { }
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(EditableIfAttribute))]
public class EditableIfAttributeDrawer : CmpFieldAttributeDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
{
var enabled = GUI.enabled;
GUI.enabled = base.Compare(property);
EditorGUI.PropertyField(rect, property, true);
GUI.enabled = enabled;
}
}
#endif
}