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73 行
1.3 KiB
73 行
1.3 KiB
using System;
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using Unity.Collections;
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namespace Unity.DemoTeam.DigitalHuman
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{
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public unsafe struct UnsafeDFS : IDisposable
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{
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public int position;
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public int depth;
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private UnsafeArrayULong pending;// pending[i] == (depth << 32) | position
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private int pendingHead;
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private UnsafeArrayBool visited;
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public UnsafeDFS(int nodeCount, Allocator allocator = Allocator.Temp)
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{
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this.position = -1;
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this.depth = -1;
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this.pending = new UnsafeArrayULong(nodeCount, allocator);
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this.pendingHead = 0;
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this.visited = new UnsafeArrayBool(nodeCount, allocator);
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this.visited.Clear(false);
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}
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public void Dispose()
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{
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pending.Dispose();
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visited.Dispose();
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}
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public void Clear()
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{
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visited.Clear(false);
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}
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public void Ignore(int node)
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{
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visited.val[node] = true;
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}
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public void Insert(int node)
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{
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if (visited.val[node])
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return;
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ulong pack_position = (ulong)node;
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ulong pack_depth = (ulong)(depth + 1) << 32;
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pending.val[++pendingHead] = pack_depth | pack_position;
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visited.val[node] = true;
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}
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public bool MoveNext()
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{
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if (pendingHead > 0)
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{
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ulong packed = pending.val[--pendingHead];
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position = (int)(packed & 0xffffffffuL);
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depth = (int)(packed >> 32);
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return true;
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}
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else
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{
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position = -1;
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depth = -1;
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return false;
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}
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}
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}
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}
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