使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
com.unity.demoteam.digital-human
关注
29
点赞
0
派生
1
代码
合并请求
版本发布
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
95
提交
2
分支
1
Plastic标签
C#
89.7%
HLSL
8.3%
GLSL
1.9%
目录树:
340e047c
/main
/2019.3
0.1.1-preview
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '340e047c'
${ noResults }
com.unity.demoteam.digital-...
/
Runtime
文件历史
Lasse Jon Fuglsang Pedersen
340e047c
static targets include local scale
4 年前
..
CustomPass
improve forward-compatibility with HDRP 10.x.x
4 年前
Utility
fix issue with attachments to newly created mesh assets, fix issue with non-triangle mesh attachments
4 年前
BinaryAsset.cs
add various improvements to frame fitting (target asset with different vertex count, threaded obj import, custom reference frame), add support for multiple face materials
4 年前
BinaryAsset.cs.meta
add various improvements to frame fitting (target asset with different vertex count, threaded obj import, custom reference frame), add support for multiple face materials
4 年前
CustomPass.meta
add contents from svn
5 年前
EyeRenderer.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
EyeRenderer.cs.meta
add contents from svn
5 年前
SkinAttachment.cs
static targets include local scale
4 年前
SkinAttachment.cs.meta
add contents from svn
5 年前
SkinAttachmentData.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
SkinAttachmentData.cs.meta
add contents from svn
5 年前
SkinAttachmentDataBuilder.cs
fix visual glitch caused by attachment gizmos (enabling "root lines" caused starting index to be overwritten in subject), add dirty flag to root transform when using the revert transform hierarchy utility, add option in the head importer to also compact the imported rig
4 年前
SkinAttachmentDataBuilder.cs.meta
fixed issue with attachments referencing bad data after undo
5 年前
SkinAttachmentTarget.cs
static targets include local scale
4 年前
SkinAttachmentTarget.cs.meta
add contents from svn
5 年前
SkinDeformation.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
SkinDeformation.cs.meta
add contents from svn
5 年前
SkinDeformationClip.cs
add various improvements to frame fitting (target asset with different vertex count, threaded obj import, custom reference frame), add support for multiple face materials
4 年前
SkinDeformationClip.cs.meta
add contents from svn
5 年前
SkinDeformationFittingOptions.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
SkinDeformationFittingOptions.cs.meta
add contents from svn
5 年前
SkinDeformationPlayable.cs
add contents from svn
5 年前
SkinDeformationPlayable.cs.meta
add contents from svn
5 年前
SkinDeformationPlayableAsset.cs
add contents from svn
5 年前
SkinDeformationPlayableAsset.cs.meta
add contents from svn
5 年前
SkinDeformationRenderer.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
SkinDeformationRenderer.cs.meta
add contents from svn
5 年前
SkinDeformationTimeline.cs
add contents from svn
5 年前
SkinDeformationTimeline.cs.meta
add contents from svn
5 年前
SnappersHeadDefinition.cs
add various improvements to frame fitting (target asset with different vertex count, threaded obj import, custom reference frame), add support for multiple face materials
4 年前
SnappersHeadDefinition.cs.meta
add contents from svn
5 年前
SnappersHeadImporter.cs
add a few guards for better forward-compatibility
4 年前
SnappersHeadImporter.cs.meta
add contents from svn
5 年前
SnappersHeadRenderer.cs
add various improvements to frame fitting (target asset with different vertex count, threaded obj import, custom reference frame), add support for multiple face materials
4 年前
SnappersHeadRenderer.cs.meta
add contents from svn
5 年前
TeethJawDriver.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
TeethJawDriver.cs.meta
add contents from svn
5 年前
TeethRenderer.cs
more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1
5 年前
TeethRenderer.cs.meta
add contents from svn
5 年前
Unity.DemoTeam.DigitalHuman.Runtime.asmdef
add contents from svn
5 年前
Unity.DemoTeam.DigitalHuman.Runtime.asmdef.meta
add contents from svn
5 年前
Utility.meta
add contents from svn
5 年前