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788 B

using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.DemoTeam.DigitalHuman
{
public unsafe struct UnsafeArrayInt : IDisposable
{
public int* val;
private long valSize;
private Allocator allocator;
public UnsafeArrayInt(int capacity, Allocator allocator = Allocator.Temp)
{
this.val = (int*)UnsafeUtility.Malloc(sizeof(int) * capacity, 1, allocator);
this.valSize = sizeof(int) * capacity;
this.allocator = allocator;
}
public void Clear(int value)
{
if (value == 0)
UnsafeUtility.MemClear(val, valSize);
else
UnsafeUtility.MemCpyReplicate(val, &value, sizeof(int), (int)valSize / sizeof(int));
}
public void Dispose()
{
if (val != null)
UnsafeUtility.Free(val, allocator);
}
}
}