您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
134 行
3.3 KiB
134 行
3.3 KiB
using System;
|
|
using UnityEngine;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor.Experimental.SceneManagement;
|
|
#endif
|
|
|
|
[ExecuteAlways, DisallowMultipleComponent]
|
|
public abstract class MeshInstanceBehaviour : MonoBehaviour
|
|
{
|
|
public const string meshInstanceSuffix = "(MeshInstance)";
|
|
|
|
[HideInInspector]
|
|
public Mesh meshAsset;
|
|
[NonSerialized]
|
|
public Mesh meshInstance;
|
|
|
|
protected virtual void OnMeshInstanceCreated() { }
|
|
protected virtual void OnMeshInstanceDeleted() { }
|
|
|
|
public void EnsureMeshInstance()
|
|
{
|
|
var smr = GetComponent<SkinnedMeshRenderer>();
|
|
if (smr != null)
|
|
{
|
|
if (smr.sharedMesh == null || (smr.sharedMesh.GetInstanceID() < 0 && smr.sharedMesh != meshInstance))
|
|
smr.sharedMesh = meshAsset;
|
|
|
|
if (smr.sharedMesh != null && smr.sharedMesh.GetInstanceID() >= 0)
|
|
smr.sharedMesh = EnsureMeshInstanceAux(smr.sharedMesh);
|
|
|
|
return;
|
|
}
|
|
|
|
var mf = GetComponent<MeshFilter>();
|
|
if (mf != null)
|
|
{
|
|
if (mf.sharedMesh == null || (mf.sharedMesh.GetInstanceID() < 0 && mf.sharedMesh != meshInstance))
|
|
mf.sharedMesh = meshAsset;
|
|
|
|
if (mf.sharedMesh != null && mf.sharedMesh.GetInstanceID() >= 0)
|
|
mf.sharedMesh = EnsureMeshInstanceAux(mf.sharedMesh);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
Mesh EnsureMeshInstanceAux(Mesh mesh)
|
|
{
|
|
if (meshInstance != null)
|
|
{
|
|
Mesh.DestroyImmediate(meshInstance);
|
|
meshInstance = null;
|
|
}
|
|
|
|
meshAsset = mesh;
|
|
meshInstance = Mesh.Instantiate(meshAsset);
|
|
meshInstance.name = meshAsset.name + meshInstanceSuffix;
|
|
meshInstance.hideFlags = HideFlags.HideAndDontSave & ~HideFlags.DontUnloadUnusedAsset;
|
|
meshInstance.MarkDynamic();
|
|
|
|
//Debug.Log("ensureMeshInstance " + meshAsset.name + " -> " + meshInstance.name);
|
|
|
|
OnMeshInstanceCreated();
|
|
|
|
return meshInstance;
|
|
}
|
|
|
|
public void RemoveMeshInstance()
|
|
{
|
|
var smr = GetComponent<SkinnedMeshRenderer>();
|
|
if (smr != null)
|
|
{
|
|
if (smr.sharedMesh == null || smr.sharedMesh.GetInstanceID() < 0)
|
|
smr.sharedMesh = meshAsset;
|
|
|
|
RemoveMeshInstanceAux();
|
|
return;
|
|
}
|
|
|
|
var mf = GetComponent<MeshFilter>();
|
|
if (mf != null)
|
|
{
|
|
if (mf.sharedMesh == null || mf.sharedMesh.GetInstanceID() < 0)
|
|
mf.sharedMesh = meshAsset;
|
|
|
|
RemoveMeshInstanceAux();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void RemoveMeshInstanceAux()
|
|
{
|
|
if (meshInstance != null)
|
|
{
|
|
Mesh.DestroyImmediate(meshInstance);
|
|
meshInstance = null;
|
|
}
|
|
|
|
OnMeshInstanceDeleted();
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
static MeshInstanceBehaviour()
|
|
{
|
|
PrefabStage.prefabSaving += (GameObject prefab) =>
|
|
{
|
|
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
|
if (prefabStage != null)
|
|
{
|
|
var meshInstanceBehaviours = prefab.GetComponentsInChildren<MeshInstanceBehaviour>(includeInactive: true);
|
|
foreach (var meshInstanceBehaviour in meshInstanceBehaviours)
|
|
{
|
|
meshInstanceBehaviour.RemoveMeshInstance();
|
|
//Debug.Log("reverted mesh instance for " + meshInstanceBehaviour.ToString());
|
|
}
|
|
}
|
|
};
|
|
|
|
PrefabStage.prefabSaved += (GameObject prefab) =>
|
|
{
|
|
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
|
if (prefabStage != null)
|
|
{
|
|
var meshInstanceBehaviours = prefab.GetComponentsInChildren<MeshInstanceBehaviour>(includeInactive: false);
|
|
foreach (var meshInstanceBehaviour in meshInstanceBehaviours)
|
|
{
|
|
meshInstanceBehaviour.EnsureMeshInstance();
|
|
//Debug.Log("reinstated mesh instance for " + meshInstanceBehaviour.ToString());
|
|
}
|
|
}
|
|
};
|
|
}
|
|
#endif
|
|
}
|