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#ifndef __LOADNORMALBUFFER_H__
#define __LOADNORMALBUFFER_H__
#if defined(SHADERPASS) && (SHADERPASS == SHADERPASS_FORWARD)
void LoadNormalBuffer_float(in float2 positionSS, out float3 normalWS, out float smoothness)
{
NormalData normalData;
DecodeFromNormalBuffer(positionSS.xy, normalData);
normalWS = normalData.normalWS;
smoothness = 1.0 - normalData.perceptualRoughness;
}
#else
void LoadNormalBuffer_float(in float2 positionSS, out float3 normalWS, out float smoothness)
{
normalWS = float3(0, 0, 1);
smoothness = 0.5;
}
#endif
#endif//__LOADNORMALBUFFER_H__