X missing specular for some reason X make the snappers setup a bit more generic X move eye code to shadergraph X fix attachments conservative bounds X fix attachments scaling X pending HDRP tasks X EyeMasterNode X StackLitMasterNode custom specular occlusion X implement the tearline X blur decals? X CustomPassInjectionPoint.AfterGBuffer (-> AfterOpaqueDepthAndNormal) * implement the control rig