using UnityEngine; namespace Unity.DemoTeam.DigitalHuman { public static class EditorUtilityProxy { public static bool DisplayCancelableProgressBar(string title, string info, float progress) { #if UNITY_EDITOR return UnityEditor.EditorUtility.DisplayCancelableProgressBar(title, info, progress); #else return false; #endif } public static void DisplayProgressBar(string title, string info, float progress) { #if UNITY_EDITOR UnityEditor.EditorUtility.DisplayProgressBar(title, info, progress); #endif } public static void ClearProgressBar() { #if UNITY_EDITOR UnityEditor.EditorUtility.ClearProgressBar(); #endif } public static void SetDirty(Object target) { #if UNITY_EDITOR UnityEditor.EditorUtility.SetDirty(target); #endif } } }