using System; using UnityEngine; using Unity.Collections.LowLevel.Unsafe; namespace Unity.DemoTeam.DigitalHuman { public abstract class SnappersHeadDefinition : ScriptableObject { public struct InstanceData { public SnappersHeadDefinition definition;//TODO replace with hash public Mesh sourceMesh; public Transform sourceRig; public Transform[] rigTransforms; public SnappersController[] rigControllers; public int blendShapeCount; public int[] blendShapeIndices; public float[] blendShapeWeights; public float[] shaderParamFloats; } public abstract InstanceData CreateInstanceData(Mesh sourceMesh, Transform sourceRig, Warnings warnings); public abstract unsafe void ResolveControllers(void* ptrSnappersControllers, void* ptrSnappersBlendShapes, void* ptrSnappersShaderParam); public abstract unsafe void ResolveBlendShapes(void* ptrSnappersControllers, void* ptrSnappersBlendShapes, void* ptrSnappersShaderParam); public abstract unsafe void ResolveShaderParam(void* ptrSnappersControllers, void* ptrSnappersBlendShapes, void* ptrSnappersShaderParam); public abstract unsafe void InitializeControllerCaps(void* ptrSnappersControllers); [Flags] public enum Warnings : int { None = 0, MissingTransforms = 1 << 0, MissingBlendShapes = 1 << 1, } public InstanceData CreateInstanceData(Mesh sourceMesh, Transform sourceRig, Warnings warnings) where NamedControllers : struct where NamedBlendShapes : struct { var meshName = sourceMesh.name; if (meshName.EndsWith(MeshInstanceBehaviour.meshInstanceSuffix)) meshName = meshName.Substring(0, meshName.IndexOf(MeshInstanceBehaviour.meshInstanceSuffix)); var blendShapePrefix = meshName + "_blendShape."; var blendShapeNames = typeof(NamedBlendShapes).GetFields(); var controllerPrefix = string.Empty; var controllerNames = typeof(NamedControllers).GetFields(); InstanceData instanceData; instanceData.definition = this; instanceData.sourceMesh = sourceMesh; instanceData.sourceRig = sourceRig; instanceData.rigTransforms = new Transform[controllerNames.Length]; instanceData.rigControllers = new SnappersController[controllerNames.Length]; instanceData.blendShapeCount = sourceMesh.blendShapeCount; instanceData.blendShapeIndices = new int[blendShapeNames.Length]; instanceData.blendShapeWeights = new float[blendShapeNames.Length]; instanceData.shaderParamFloats = new float[UnsafeUtility.SizeOf() / sizeof(float)]; //Debug.Log("CreateInstanceData for " + sourceMesh + " (blendShapePrefix = " + blendShapePrefix + ")"); unsafe { fixed (void* ptrSnappersControllers = instanceData.rigControllers) { InitializeControllerCaps(ptrSnappersControllers); } } if (sourceRig != null) { for (int i = 0; i != controllerNames.Length; i++) { var transform = FindRecursive(sourceRig, controllerPrefix + controllerNames[i].Name); if (transform != null) instanceData.rigTransforms[i] = transform; else if (warnings.HasFlag(Warnings.MissingTransforms)) Debug.LogWarningFormat("rig definition {0} targets transform not present in linked rig: {1}", this.name, controllerPrefix + controllerNames[i].Name); } } for (int i = 0; i != blendShapeNames.Length; i++) { int blendShapeIndex = sourceMesh.GetBlendShapeIndex(blendShapePrefix + blendShapeNames[i].Name); if (blendShapeIndex != -1) instanceData.blendShapeIndices[i] = blendShapeIndex; else if (warnings.HasFlag(Warnings.MissingBlendShapes)) Debug.LogWarningFormat("rig definition {0} targets blend shape not present in linked mesh: {1}", this.name, blendShapePrefix + blendShapeNames[i].Name); } return instanceData; } static Transform FindRecursive(Transform transform, string name) { if (transform.name == name) { return transform; } else { for (int i = 0; i != transform.childCount; i++) { var child = transform.GetChild(i); var childResult = FindRecursive(child, name); if (childResult != null) return childResult; } return null; } } public void PrepareInstance(ref InstanceData instanceData, SkinnedMeshRenderer smr, Transform sourceRig, Warnings warnings) { var inputsPossiblyChanged = false; { inputsPossiblyChanged |= (instanceData.definition != this); inputsPossiblyChanged |= (instanceData.sourceMesh != smr.sharedMesh); inputsPossiblyChanged |= (instanceData.sourceRig != sourceRig); inputsPossiblyChanged |= (instanceData.blendShapeCount != smr.sharedMesh.blendShapeCount); } if (inputsPossiblyChanged) { instanceData = CreateInstanceData(smr.sharedMesh, sourceRig, warnings); } } public void ResolveControllers(ref InstanceData instanceData) { const float mul_100 = 100.0f; for (int i = 0; i != instanceData.rigTransforms.Length; i++) { var rigTransform = instanceData.rigTransforms[i]; if (rigTransform != null) { Vector3 localPos = rigTransform.localPosition; Vector3 localRot = rigTransform.localRotation.eulerAngles; Vector3 localMul = rigTransform.localScale; instanceData.rigControllers[i].translateX = localPos.x * mul_100 * -1.0f;// flip instanceData.rigControllers[i].translateY = localPos.y * mul_100; instanceData.rigControllers[i].translateZ = localPos.z * mul_100; instanceData.rigControllers[i].rotateX = localRot.x * -1.0f; instanceData.rigControllers[i].rotateY = localRot.y; instanceData.rigControllers[i].rotateZ = localRot.z; instanceData.rigControllers[i].scaleX = localMul.x; instanceData.rigControllers[i].scaleY = localMul.y; instanceData.rigControllers[i].scaleZ = localMul.z; } //else //{ // Debug.LogError("bad transform index: " + i); //} } unsafe { fixed (void* ptrSnappersControllers = instanceData.rigControllers) fixed (void* ptrSnappersBlendShapes = instanceData.blendShapeWeights) fixed (void* ptrSnappersShaderParam = instanceData.shaderParamFloats) { ResolveControllers(ptrSnappersControllers, ptrSnappersBlendShapes, ptrSnappersShaderParam); } } } public void ResolveBlendShapes(ref InstanceData instanceData, SkinnedMeshRenderer smr) { const float rcp_100 = 1.0f / 100.0f; for (int i = 0; i != instanceData.blendShapeIndices.Length; i++) { int blendShapeIndex = instanceData.blendShapeIndices[i]; if (blendShapeIndex != -1) { instanceData.blendShapeWeights[i] = smr.GetBlendShapeWeight(blendShapeIndex) * rcp_100; } //else //{ // Debug.LogError("bad blendshape index: " + blendShapeIndex); //} } unsafe { fixed (void* ptrSnappersControllers = instanceData.rigControllers) fixed (void* ptrSnappersBlendShapes = instanceData.blendShapeWeights) fixed (void* ptrSnappersShaderParam = instanceData.shaderParamFloats) { ResolveBlendShapes(ptrSnappersControllers, ptrSnappersBlendShapes, ptrSnappersShaderParam); } } } public void ResolveShaderParam(ref InstanceData instanceData) { unsafe { fixed (void* ptrSnappersControllers = instanceData.rigControllers) fixed (void* ptrSnappersBlendShapes = instanceData.blendShapeWeights) fixed (void* ptrSnappersShaderParam = instanceData.shaderParamFloats) { ResolveShaderParam(ptrSnappersControllers, ptrSnappersBlendShapes, ptrSnappersShaderParam); } } } public static void ResetShaderParam(ref InstanceData instanceData) { ArrayUtils.ClearChecked(instanceData.shaderParamFloats); } public static void ApplyControllers(ref InstanceData instanceData) { const float rcp_100 = 1.0f / 100.0f; for (int i = 0; i != instanceData.rigTransforms.Length; i++) { var rigTransform = instanceData.rigTransforms[i]; if (rigTransform != null) { Vector3 localPos; Vector3 localRot; Vector3 localMul; localPos.x = instanceData.rigControllers[i].translateX * rcp_100 * -1.0f;// flip localPos.y = instanceData.rigControllers[i].translateY * rcp_100; localPos.z = instanceData.rigControllers[i].translateZ * rcp_100; localRot.x = instanceData.rigControllers[i].rotateX * -1.0f; localRot.y = instanceData.rigControllers[i].rotateY; localRot.z = instanceData.rigControllers[i].rotateZ; localMul.x = instanceData.rigControllers[i].scaleX; localMul.y = instanceData.rigControllers[i].scaleY; localMul.z = instanceData.rigControllers[i].scaleZ; rigTransform.localPosition = localPos; rigTransform.localRotation = Quaternion.Euler(localRot); rigTransform.localScale = localMul; } //else //{ // Debug.LogError("bad transform index: " + i); //} } } public static void ApplyBlendShapes(ref InstanceData instanceData, SkinnedMeshRenderer smr) { const float mul_100 = 100.0f; for (int i = 0; i != instanceData.blendShapeIndices.Length; i++) { int blendShapeIndex = instanceData.blendShapeIndices[i]; if (blendShapeIndex != -1) { smr.SetBlendShapeWeight(blendShapeIndex, instanceData.blendShapeWeights[i] * mul_100); } //else //{ // Debug.LogError("bad blendshape index: " + blendShapeIndex); //} } } public static void ApplyShaderParam(ref InstanceData instanceData, MaterialPropertyBlock smrProps) { smrProps.SetFloatArray("_SnappersMaskParams", instanceData.shaderParamFloats); } } public struct SnappersController { public float translateX; public float translateY; public float translateZ; public float rotateX; public float rotateY; public float rotateZ; public float scaleX; public float scaleY; public float scaleZ; public SnappersControllerCaps caps; } [Flags] public enum SnappersControllerCaps : uint { none = 0, translateX = 1 << 0, translateY = 1 << 1, translateZ = 1 << 2, rotateX = 1 << 3, rotateY = 1 << 4, rotateZ = 1 << 5, scaleX = 1 << 6, scaleY = 1 << 7, scaleZ = 1 << 8, } public struct SnappersShaderParam { public float Mask1; public float Mask2; public float Mask3; public float Mask4; public float Mask5; public float Mask6; public float Mask7; public float Mask8; public float Mask9; public float Mask10; public float Mask11; public float Mask12; public float Mask13; public float Mask14; public float Mask15; public float Mask16; public float Mask17; public float Mask18; public float Mask19; public float Mask20; public float Mask21; public float Mask22; public float Mask23; public float Mask24; public float Mask25; public float Mask26; public float Mask27; public float Mask28; public float Mask29; public float Mask30; public float Mask31; public float Mask32; public float Mask33; public float Mask34; public float Mask35; public float Mask36; public float Mask37; public float Mask38; public float Mask39; public float Mask40; public float Mask41; public float Mask42; public float Mask43; public float Mask44; public float Mask45; public float Mask46; public float Mask47; public float Mask48; public float Mask49; public float Mask50; public float Mask51; public float Mask52; public float Mask53; public float Mask54; public float Mask55; public float Mask56; public float Mask57; public float Mask58; public float Mask59; public float Mask60; public float Mask61; public float Mask62; public float Mask63; public float Mask64; public float Mask65; public float Mask66; public float Mask67; public float Mask68; public float Mask69; public float Mask70; public float Mask71; public float Mask72; public float Mask73; public float Mask74; public float Mask75; public float Mask76; public float Mask77; public float Mask78; public float Mask79; public float Mask80; public float Mask81; public float Mask82; public float Mask83; public float Mask84; public float Mask85; public float Mask86; public float Mask87; public float Mask88; public float Mask89; public float Mask90; public float Mask91; public float Mask92; public float Mask93; public float Mask94; public float Mask95; public float Mask96; public float Mask97; public float Mask98; public float Mask99; public float Mask100; public float Mask101; public float Mask102; public float Mask103; public float Mask104; public float Mask105; public float Mask106; public float Mask107; public float Mask108; public float Mask109; public float Mask110; public float Mask111; public float Mask112; public float Mask113; public float Mask114; public float Mask115; public float Mask116; public float Mask117; public float Mask118; public float Mask119; public float Mask120; public float Mask121; public float Mask122; public float Mask123; public float Mask124; public float Mask125; public float Mask126; public float Mask127; public float Mask128; public float Mask129; public float Mask130; public float Mask131; public float Mask132; public float Mask133; public float Mask134; public float Mask135; } }