# Package: com.unity.demoteam.digital-human Library of tech features used to realize the digital human from *The Heretic*. ## Requirements - Unity 2019.3.12f1 + - HDRP 7.3.1 + ## Features - *Facial animation systems* - Tools for 4D clip import and processing. (When we say 4D, we mean a sequence of meshes captured over time.) - 4D clip rendering with timeline integration. - 4D frame fitting allowing detail injection from facial rig. - Integration of facial rig from Snappers. - Pose facial rig directly in Unity - *Skin attachment system* - Drive meshes and transforms in relation to dynamically deforming skin. - Used to drive eyebrows, eyelashes, stubble and logical markers. - Accelerated by C# Job System and Burst Compiler. - *Shaders and rendering* - Full shader graphs for skin/eyes/teeth/hair as seen in *The Heretic*. - Custom pass for cross-material normal buffer blur (tearline). - Custom marker-driven occlusion for eyes and teeth. ## Usage Declare the package and its dependencies as git dependencies in `Packages/manifest.json`: ``` "dependencies": { "com.unity.demoteam.digital-human": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.git", "com.unity.demoteam.attributes": "https://github.com/Unity-Technologies/com.unity.demoteam.attributes.git", ... } ``` ## See also https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample ## Related links Video: [The Heretic - Unity Short Film](https://www.youtube.com/watch?v=iQZobAhgayA) Video: [Making of The Heretic (Digital Dragons 2019)](https://www.youtube.com/watch?v=5H9Jo2qjJXs)