using UnityEditor; namespace Unity.DemoTeam.DigitalHuman { [CustomEditor(typeof(SkinDeformationPlayableAsset))] public class SkinDeformationPlayableAssetEditor : Editor { private Editor clipEditor; public override void OnInspectorGUI() { base.OnInspectorGUI(); if (target != null) { var clip = (target as SkinDeformationPlayableAsset).clip; if (clip != null) { Editor.CreateCachedEditor(clip, null, ref clipEditor); clipEditor.DrawHeader(); clipEditor.OnInspectorGUI(); } } } } }