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using System;
using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using FontStyle = Unity.UIWidgets.ui.FontStyle;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
namespace UIWidgetsSample.RaycastableScene
{
public class SceneBoard : StatefulWidget
{
public override State createState()
{
return new SceneBoardState();
}
}
public class SceneBoardState : State<SceneBoard>
{
public override Widget build(BuildContext context)
{
return new Container(
height: RaycastableSceneConfig.height,
color: RaycastableSceneConfig.mainColor,
child:
new Row(
mainAxisAlignment: MainAxisAlignment.start,
children: new List<Widget>()
{
new Padding(padding: EdgeInsets.only(left:10f)),
new Text("Made with UIWidgets", style: new TextStyle(
color: Colors.white,
fontSize: 12,
fontStyle: FontStyle.italic
)),
new Expanded(
child: new Container(
child: new Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: new List<Widget>
{
new ActionBox(
name: RaycastableSceneConfig.LightSwitchName,
onChange: value =>
{
LightController.SwitchLight(value);
}),
new LightSlider(),
})
)),
}
)
);
}
}
public class ActionBox : StatefulWidget
{
public string name;
public Action<bool> onChange;
public ActionBox(string name, Action<bool> onChange)
{
this.name = name;
this.onChange = onChange;
}
public override State createState()
{
return new ActionBoxState();
}
}
public class ActionBoxState : State<ActionBox>
{
private bool value = true;
public override Widget build(BuildContext context)
{
return new Row(
children: new List<Widget>()
{
new Text(
value? RaycastableSceneConfig.LightOn : RaycastableSceneConfig.LightOff,
style: RaycastableSceneConfig.fontStyle
),
new Padding(padding: EdgeInsets.only(left: 7f)),
new CupertinoSwitch(
value: value,
onChanged: valueIn =>
{
setState(() =>
{
value = valueIn;
widget.onChange?.Invoke(value);
});
}
),
}
);
}
}
class LightSlider : StatefulWidget
{
public override State createState()
{
return new LightSliderState();
}
}
internal class LightSliderState : State<LightSlider>
{
private float _currentSliderValue = 0;
private Color[] colors = new[]
{
Colors.white,
Colors.red,
Colors.green,
Colors.blue,
Colors.yellow,
Colors.pink,
Colors.brown,
Colors.purple,
Colors.orange,
Colors.black
};
public override Widget build(BuildContext context)
{
var indexValue = _currentSliderValue * 10;
var index = (int) Mathf.Clamp(indexValue, 0, 9);
var color = colors[index];//HSVColor.fromAHSV(1, _currentSliderValue * 360, 1, 1).toColor();
return new Row(
children: new List<Widget>()
{
new Text(RaycastableSceneConfig.LightSliderName, style: RaycastableSceneConfig.fontStyle),
new Padding(padding: EdgeInsets.only(left: 7f)),
new Slider(
value: _currentSliderValue,
activeColor: color,
divisions: 10,
onChanged: (value) =>
{
setState(() =>
{
_currentSliderValue = value;
LightController.ChangeLightColor(value);
});
}
),
}
);
}
}
}
class ColorPicker : StatefulWidget
{
public readonly float width;
public ColorPicker(float width)
{
this.width = width;
}
public override State createState() => new _ColorPickerState();
}
class _ColorPickerState : State<ColorPicker>
{
readonly List<Color> _colors = new List<Color>()
{
Color.fromARGB(255, 255, 0, 0),
Color.fromARGB(255, 255, 128, 0),
Color.fromARGB(255, 255, 255, 0),
Color.fromARGB(255, 128, 255, 0),
Color.fromARGB(255, 0, 255, 0),
Color.fromARGB(255, 0, 255, 128),
Color.fromARGB(255, 0, 255, 255),
Color.fromARGB(255, 0, 128, 255),
Color.fromARGB(255, 0, 0, 255),
Color.fromARGB(255, 127, 0, 255),
Color.fromARGB(255, 255, 0, 255),
Color.fromARGB(255, 255, 0, 127),
Color.fromARGB(255, 128, 128, 128),
};
public override Widget build(BuildContext context)
{
return new Column(
children: new List<Widget>
{
new Center(
child: new Container(
width: widget.width,
height: 15,
decoration: new BoxDecoration(
border: Border.all(width: 2, color: Colors.grey[800]),
borderRadius: BorderRadius.circular(15),
gradient: new LinearGradient(colors: _colors)
)
)
)
}
);
}
}