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214 行
6.8 KiB
214 行
6.8 KiB
using System;
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using System.Collections.Generic;
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using uiwidgets;
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using Unity.UIWidgets.painting;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.widgets;
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using UnityEngine;
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using Color = Unity.UIWidgets.ui.Color;
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using FontStyle = Unity.UIWidgets.ui.FontStyle;
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using TextStyle = Unity.UIWidgets.painting.TextStyle;
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namespace UIWidgetsSample.RaycastableScene
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{
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public class SceneBoard : StatefulWidget
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{
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public override State createState()
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{
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return new SceneBoardState();
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}
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}
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public class SceneBoardState : State<SceneBoard>
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{
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public override Widget build(BuildContext context)
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{
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return new Container(
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height: RaycastableSceneConfig.height,
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color: RaycastableSceneConfig.mainColor,
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child:
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new Row(
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mainAxisAlignment: MainAxisAlignment.start,
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children: new List<Widget>()
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{
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new Padding(padding: EdgeInsets.only(left:10f)),
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new Text("Made with UIWidgets", style: new TextStyle(
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color: Colors.white,
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fontSize: 12,
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fontStyle: FontStyle.italic
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)),
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new Expanded(
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child: new Container(
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child: new Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: new List<Widget>
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{
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new ActionBox(
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name: RaycastableSceneConfig.LightSwitchName,
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onChange: value =>
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{
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LightController.SwitchLight(value);
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}),
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new LightSlider(),
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})
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)),
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}
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)
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);
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}
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}
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public class ActionBox : StatefulWidget
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{
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public string name;
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public Action<bool> onChange;
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public ActionBox(string name, Action<bool> onChange)
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{
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this.name = name;
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this.onChange = onChange;
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}
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public override State createState()
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{
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return new ActionBoxState();
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}
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}
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public class ActionBoxState : State<ActionBox>
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{
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private bool value = true;
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public override Widget build(BuildContext context)
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{
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return new Row(
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children: new List<Widget>()
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{
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new Text(
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value? RaycastableSceneConfig.LightOn : RaycastableSceneConfig.LightOff,
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style: RaycastableSceneConfig.fontStyle
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),
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new Padding(padding: EdgeInsets.only(left: 7f)),
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new CupertinoSwitch(
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value: value,
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onChanged: valueIn =>
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{
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setState(() =>
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{
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value = valueIn;
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widget.onChange?.Invoke(value);
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});
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}
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),
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}
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);
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}
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}
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class LightSlider : StatefulWidget
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{
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public override State createState()
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{
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return new LightSliderState();
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}
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}
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internal class LightSliderState : State<LightSlider>
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{
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private float _currentSliderValue = 0;
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private Color[] colors = new[]
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{
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Colors.white,
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Colors.red,
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Colors.green,
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Colors.blue,
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Colors.yellow,
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Colors.pink,
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Colors.brown,
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Colors.purple,
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Colors.orange,
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Colors.black
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};
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public override Widget build(BuildContext context)
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{
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var indexValue = _currentSliderValue * 10;
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var index = (int) Mathf.Clamp(indexValue, 0, 9);
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var color = colors[index];//HSVColor.fromAHSV(1, _currentSliderValue * 360, 1, 1).toColor();
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return new Row(
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children: new List<Widget>()
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{
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new Text(RaycastableSceneConfig.LightSliderName, style: RaycastableSceneConfig.fontStyle),
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new Padding(padding: EdgeInsets.only(left: 7f)),
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new Slider(
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value: _currentSliderValue,
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activeColor: color,
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divisions: 10,
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onChanged: (value) =>
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{
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setState(() =>
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{
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_currentSliderValue = value;
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LightController.ChangeLightColor(value);
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});
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}
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),
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}
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);
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}
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}
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}
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class ColorPicker : StatefulWidget
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{
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public readonly float width;
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public ColorPicker(float width)
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{
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this.width = width;
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}
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public override State createState() => new _ColorPickerState();
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}
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class _ColorPickerState : State<ColorPicker>
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{
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readonly List<Color> _colors = new List<Color>()
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{
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Color.fromARGB(255, 255, 0, 0),
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Color.fromARGB(255, 255, 128, 0),
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Color.fromARGB(255, 255, 255, 0),
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Color.fromARGB(255, 128, 255, 0),
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Color.fromARGB(255, 0, 255, 0),
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Color.fromARGB(255, 0, 255, 128),
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Color.fromARGB(255, 0, 255, 255),
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Color.fromARGB(255, 0, 128, 255),
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Color.fromARGB(255, 0, 0, 255),
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Color.fromARGB(255, 127, 0, 255),
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Color.fromARGB(255, 255, 0, 255),
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Color.fromARGB(255, 255, 0, 127),
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Color.fromARGB(255, 128, 128, 128),
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};
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public override Widget build(BuildContext context)
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{
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return new Column(
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children: new List<Widget>
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{
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new Center(
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child: new Container(
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width: widget.width,
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height: 15,
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decoration: new BoxDecoration(
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border: Border.all(width: 2, color: Colors.grey[800]),
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borderRadius: BorderRadius.circular(15),
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gradient: new LinearGradient(colors: _colors)
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)
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)
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)
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}
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);
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}
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}
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