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189 行
7.8 KiB

using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
namespace UIWidgetsSample.RaycastableScene
{
public class PickListItem
{
public string itemName;
public bool active;
public string showName;
public PickListItem(string itemName, bool active = true, string showName = null)
{
this.itemName = itemName;
this.active = active;
this.showName = showName ?? itemName;
}
}
public delegate void OnItemSelected(int itemIndex);
public delegate void OnItemChecked(int itemIndex, bool active);
public class LeftUIPanel : StatefulWidget
{
public LeftUIPanel(Key key = null,
List<PickListItem> itemNames = null,
OnItemChecked itemCheckCallback = null,
OnItemSelected itemSelectCallback = null) : base(key: key)
{
this.itemNames = itemNames ?? new List<PickListItem>();
this.itemCheckCallback = itemCheckCallback;
this.itemSelectCallback = itemSelectCallback;
}
public readonly List<PickListItem> itemNames;
public readonly OnItemChecked itemCheckCallback;
public readonly OnItemSelected itemSelectCallback;
public override State createState()
{
return new LeftUIPanelState();
}
}
public class LeftUIPanelState : State<LeftUIPanel>
{
readonly TextEditingController controller = new TextEditingController();
public override Widget build(BuildContext context)
{
return new Column(
children: new List<Widget>
{
buildSearchBar(),
buildItemList()
}
);
}
public override void initState()
{
base.initState();
_searchResult.AddRange(widget.itemNames);
}
private readonly List<PickListItem> _searchResult = new List<PickListItem>();
private int selectedIndex = -1;
private Widget buildSearchBar()
{
return new Container(
color: Colors.grey,
child: new Padding(
padding: EdgeInsets.all(1.0f),
child:
new Card(
child: new Row(
children: new List<Widget>{
new Padding(padding: EdgeInsets.only(left: 2f)),
new Icon(Icons.search, size: 14f),
new Flexible(child: new TextField(
controller: controller,
style: new TextStyle(fontSize: 8f),
decoration: new InputDecoration(
hintText: "Search", border: InputBorder.none,
contentPadding: EdgeInsets.all(4),
isDense: true),
onChanged: onSearchTextChanged
)),
new GestureDetector(
child: new Icon(Icons.cancel, size: 10f),
onTap: () =>
{
controller.clear();
onSearchTextChanged("");
}
),
new Padding(padding: EdgeInsets.only(right: 2f))
}))));
}
private Widget buildItemList()
{
return new Expanded(
child: _searchResult.Count != 0 ?
(Widget) ListView.builder(itemCount: _searchResult.Count,
itemBuilder: (build_context, index) =>
{
return new Container(
child: new Padding(
padding: EdgeInsets.only(left: 4.0f, right: 4f),
child: new Card(
shape:new RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(2.0f))
),
margin: EdgeInsets.all(1),
child: new GestureDetector(
onTap: () =>
{
setState(() =>
{
selectedIndex = index;
GameObjectManager.FocusOnObject(_searchResult[index].itemName);
widget.itemSelectCallback?.Invoke(selectedIndex);
});
},
child: new AnimateButton(
selected: selectedIndex == index,
child: new Row(
children: new List<Widget> {
new Padding(padding: EdgeInsets.only(left: 2f)),
new Checkbox(value: _searchResult[index].active, onChanged: (value) =>
{
if (value == null)
{
return;
}
setState(() =>
{
_searchResult[index].active = value.Value;
if (value.Value)
{
GameObjectManager.MoveCenter(_searchResult[index].itemName);
}
else
{
GameObjectManager.MoveFar(_searchResult[index].itemName);
}
widget.itemCheckCallback?.Invoke(index, value.Value);
});
}),
new Text(_searchResult[index].showName, style: new TextStyle(fontSize: 8f))
}
)
)))));
}) : new Center(
child: new Text("No Available Item", style: new TextStyle(fontSize: 8f))
)
);
}
private void onSearchTextChanged(string text)
{
_searchResult.Clear();
if (text.isEmpty())
{
_searchResult.AddRange(widget.itemNames);
}
else
{
foreach (var item in widget.itemNames)
{
if (item.showName.StartsWith(text))
{
_searchResult.Add(item);
}
}
}
setState(() => {});
}
}
}