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127 行
4.7 KiB
127 行
4.7 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChatPanelManager : MonoBehaviour
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{
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public RectTransform transformPosition;
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public RectTransform transformedPosition;
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public RectTransform canvasPosition;
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public RectTransform imagePosition;
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public List<GameObject> OtherPanels;
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public Camera mainCamera;
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public Button button;
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private static bool isLerp = false;
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public static bool isOpenPanel = false;
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public float speed = 5.0f;
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private static bool isFirstTime = true;
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private bool wait = false;
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private void Start()
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{
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button.enabled = true;
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canvasPosition.sizeDelta = new Vector2(UnityEngine.Screen.width,UnityEngine.Screen.height);
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transformedPosition.sizeDelta = new Vector2(UnityEngine.Screen.width,UnityEngine.Screen.height);
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transformPosition.sizeDelta = new Vector2(UnityEngine.Screen.width,UnityEngine.Screen.height);
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Vector3 transformedScale = transformedPosition.localScale;
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transformedPosition.localScale = new Vector3(
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transformedScale.x * 1920 / UnityEngine.Screen.height,
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transformedScale.y * 1920 / UnityEngine.Screen.height,
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z:transformedScale.z
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);
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}
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Tab))
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{
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Switch();
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}
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if (isLerp)
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{
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if (isOpenPanel)
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{
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canvasPosition.anchoredPosition3D = Vector3.Lerp(canvasPosition.anchoredPosition3D,
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transformedPosition.anchoredPosition3D, speed * Time.deltaTime);
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canvasPosition.localRotation = Quaternion.Lerp(canvasPosition.localRotation,
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transformedPosition.localRotation, speed * Time.deltaTime);
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canvasPosition.localScale = Vector3.Lerp(canvasPosition.localScale, transformedPosition.localScale,
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speed * Time.deltaTime);
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if(Vector3.Distance(canvasPosition.anchoredPosition3D,transformedPosition.anchoredPosition3D) < 0.1f)
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{
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isLerp = false;
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canvasPosition.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
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imagePosition.sizeDelta = new Vector2(UnityEngine.Screen.width,UnityEngine.Screen.height);
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imagePosition.offsetMin = new Vector2(0, 0);
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imagePosition.offsetMax = new Vector2(0, 0);
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foreach (var panel in OtherPanels)
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{
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panel.SetActive(false);
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}
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}
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button.enabled = false;
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}
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else
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{
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if (isFirstTime)
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{
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canvasPosition.GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
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canvasPosition.GetComponent<Canvas>().worldCamera = mainCamera;
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canvasPosition.anchoredPosition3D = transformedPosition.anchoredPosition3D;
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canvasPosition.localRotation = transformedPosition.localRotation;
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canvasPosition.localScale = transformedPosition.localScale;
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foreach (var panel in OtherPanels)
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{
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panel.SetActive(true);
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}
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isFirstTime = false;
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wait = true;
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button.enabled = true;
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StartCoroutine(SkipForAWhile());
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}
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if (!wait)
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{
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canvasPosition.anchoredPosition3D = Vector3.Lerp(canvasPosition.anchoredPosition3D,
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transformPosition.anchoredPosition3D, speed * Time.deltaTime);
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canvasPosition.localRotation = Quaternion.Lerp(canvasPosition.localRotation,
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transformPosition.localRotation, speed * Time.deltaTime);
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canvasPosition.localScale = Vector3.Lerp(canvasPosition.localScale, transformPosition.localScale,
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speed * Time.deltaTime);
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if(Vector3.Distance(canvasPosition.anchoredPosition3D, transformedPosition.anchoredPosition3D)<0.1f)
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{
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isLerp = false;
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}
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}
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}
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}
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}
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IEnumerator SkipForAWhile()
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{
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yield return new WaitForSeconds(0.15f);
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wait = false;
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}
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public static void Switch()
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{
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isLerp = true;
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isOpenPanel = !isOpenPanel;
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isFirstTime = true;
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}
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public void SwitchB()
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{
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Switch();
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}
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}
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