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38 行
876 B
38 行
876 B
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UInput = UnityEngine.Input;
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namespace UIWidgetsSample.RaycastableScene
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{
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public class DragRotate : MonoBehaviour
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{
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Vector2? _lastPosition = Vector2.zero;
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public static Vector2 mousePosition
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{
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get
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{
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return new Vector2(UInput.mousePosition.x, UInput.mousePosition.y);
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}
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}
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void OnMouseDown()
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{
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_lastPosition = mousePosition;
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}
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private void OnMouseUp()
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{
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_lastPosition = null;
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}
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private void OnMouseDrag()
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{
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Vector2 direction = mousePosition - _lastPosition.Value;
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_lastPosition = mousePosition;
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transform.Rotate(-direction.y, -direction.x, 0, Space.World);
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}
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}
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}
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