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22 行
579 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(FixedJoystick))]
public class FixedJoystickEditor : JoystickEditor
{
private SerializedProperty joyStickMode;
protected override void OnEnable()
{
base.OnEnable();
joyStickMode = serializedObject.FindProperty("joyStickMode");
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(joyStickMode, new GUIContent("JoyStick Mode", "motion or rotation"));
}
}