您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

64 行
1.9 KiB

using System;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.widgets;
using UnityEngine;
namespace UIWidgetsGallery.gallery
{
public class Photo : StatelessWidget
{
public Photo(Key key = null, string photo = null, Action onTap = null) : base(key: key)
{
D.assert(photo != null);
this.photo = photo;
this.onTap = onTap;
}
public readonly string photo;
public readonly Action onTap;
public override Widget build(BuildContext context)
{
return new GestureDetector(
onTap: () => onTap?.Invoke(),
child: new LayoutBuilder(
builder: ((buildContext, constraints) =>
{
return Image.file(photo, fit: BoxFit.contain);
}) )
);
}
}
public class RadialExpansion : StatelessWidget
{
public RadialExpansion(Key key = null, float maxRadius = 0.0f, Widget child = null)
: base(key: key)
{
this.maxRadius = maxRadius;
this.child = child;
}
public readonly float maxRadius;
public readonly Widget child;
public override Widget build(BuildContext context)
{
return new ClipOval(
child: new Center(
child: new SizedBox(
width: 2.0f * (maxRadius / Mathf.Sqrt(2)),
height: 2.0f * (maxRadius / Mathf.Sqrt(2)),
child: new ClipRect(
child: child
)
)
)
);
}
}
}