您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
42 行
1.2 KiB
42 行
1.2 KiB
using UnityEngine;
|
|
|
|
public class Example : MonoBehaviour
|
|
{
|
|
private CharacterController controller;
|
|
private Vector3 playerVelocity;
|
|
private bool groundedPlayer;
|
|
private float playerSpeed = 2.0f;
|
|
private float jumpHeight = 1.0f;
|
|
private float gravityValue = -9.81f;
|
|
|
|
private void Start()
|
|
{
|
|
controller = gameObject.GetComponent<CharacterController>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
groundedPlayer = controller.isGrounded;
|
|
if (groundedPlayer && playerVelocity.y < 0)
|
|
{
|
|
playerVelocity.y = 0f;
|
|
}
|
|
|
|
Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
|
|
controller.Move(move * Time.deltaTime * playerSpeed);
|
|
|
|
if (move != Vector3.zero)
|
|
{
|
|
gameObject.transform.forward = move;
|
|
}
|
|
|
|
// Changes the height position of the player..
|
|
if (Input.GetButtonDown("Jump") && groundedPlayer)
|
|
{
|
|
playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue);
|
|
}
|
|
|
|
playerVelocity.y += gravityValue * Time.deltaTime;
|
|
controller.Move(playerVelocity * Time.deltaTime);
|
|
}
|
|
}
|