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37 行
1.3 KiB
37 行
1.3 KiB
using uiwidgets;
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using UnityEngine;
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using Color = Unity.UIWidgets.ui.Color;
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using TextStyle = Unity.UIWidgets.painting.TextStyle;
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namespace UIWidgetsSample.RaycastableScene
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{
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public static class RaycastableSceneConfig
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{
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public const int fontSize = 20;
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public static readonly TextStyle fontStyle = new TextStyle(
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color: Colors.white,
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fontSize: fontSize
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);
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public const int transparent = 100;
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public const int height = 50;
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public static readonly Color mainColor = Color.fromARGB(transparent, 100, 100, 100);
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public const string LightSwitchName = "Light Switcher";
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public const string LightOn = "Light On";
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public const string LightOff = "Light Off";
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public const string LightSliderName = "Light Color:";
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public const string cubeName = "cube";
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public const int cubeCount = 4;
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public const string ballName = "ball";
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public const int ballCount = 3;
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public const string cylinderName = "cylinder";
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public const int cylinderCount = 2;
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public const int scaterScale = 2;
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public const float delta = 0.2f;
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public const float cameraSpeed = 4;
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public const float scaleSceneBoard = 0.4f;
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public static readonly Vector3 far = new Vector3(1000, 0, 0);
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}
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}
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