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260 行
56 KiB
260 行
56 KiB
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{\colortbl;\red0\green0\blue0;\red212\green212\blue212;\red206\green145\blue120;\red215\green186\blue125;\red30\green30\blue30;\red128\green128\blue128;}
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{\stylesheet{\s0\snext0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033 Default;}
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{\*\cs15\snext15\hich\af3\dbch\af3\loch\f3 Bullets;}
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{\*\cs16\snext16 Numbering Symbols;}
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{\s17\sbasedon0\snext18{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\sb240\sa120\keepn\cf0\hich\af2\langfe2052\dbch\af9\loch\f2\fs28\lang1033 Heading;}
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{\s18\sbasedon0\snext18{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\sb0\sa120\cf0\hich\af0\langfe2052\dbch\af0\loch\f0\fs24\lang1033 Text body;}
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{\s19\sbasedon18\snext19{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\sb0\sa120\cf0\hich\af7\langfe2052\dbch\af0\loch\f0\fs24\lang1033 List;}
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{\s20\sbasedon0\snext20{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\sb120\sa120\cf0\i\hich\af7\langfe2052\dbch\af0\ai\loch\f0\fs24\lang1033 Caption;}
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{\s21\sbasedon0\snext21{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af7\langfe2052\dbch\af0\loch\f0\fs24\lang1033 Index;}
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{\s22\sbasedon0\snext22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033 Table Contents;}
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{\s23\sbasedon22\snext23\qc{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\b\hich\af2\langfe2052\dbch\af8\ab\loch\f0\fs24\lang1033 Table Heading;}
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}{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment OpenOffice}{\vern4170}}\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709\deftab709
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{\*\pgdsctbl
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{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1134\margrsxn1134\margtsxn1134\margbsxn1134\pgdscnxt0 Default;}}
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\formshade{\*\pgdscno0}\paperh15840\paperw12240\margl1134\margr1134\margt1134\margb1134\sectd\sbknone\sectunlocked1\pgndec\pgwsxn12240\pghsxn15840\marglsxn1134\margrsxn1134\margtsxn1134\margbsxn1134\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc
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\pgndec\pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\afs40\rtlch \ltrch\loch\fs40\loch\f4
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First Person All-In-One}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\afs44\rtlch \ltrch\loch\fs44\loch\f4
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Documentation}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch\loch\f4
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The purpose of this document is to provide information on the main asset's attributes.}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch\loch\f4
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Basic Input: W,A,S,D to move. 'Shift' key to sprint.}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Note:}{\rtlch \ltrch\loch\loch\f4
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch\loch\f4
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The hierarchy of the player object must be in this order:}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\i\b\ai\ab\rtlch \ltrch\loch\loch\f4
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Player and Script>Headjoint>Camera}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrt\brdrs\brdrw1\brdrcf1\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\cellx3324\clbrdrt\brdrs\brdrw1\brdrcf1\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\cellx6648\clbrdrt\brdrs\brdrw1\brdrcf1\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Property Name}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Type}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Function}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Camera Movement}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines whether the player can move camera or not.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Camera Input Method}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enum}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the method used to rotate camera. }
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\par \pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Traditional}{\rtlch \ltrch\loch\loch\f4
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uses the mouse on all axes. }
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\par \pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Traditional with constraints}{\rtlch \ltrch\loch\loch\f4
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uses the mouse on the Y axis only. }
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\par \pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\b\ab\rtlch \ltrch\loch\loch\f4
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Retro}{\rtlch \ltrch\loch\loch\f4
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uses Keybinds (left and right movement keys) to rotate the camera along the Y axis.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Vertical Rotation Range}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how much range does the camera have to move vertically.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Mouse Sensitivity}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how sensitive the mouse is.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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FOV to Mouse Sensitivity}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how much the camera's Field Of View will effect the mouse sensitivity.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Camera Smoothing}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how smooth the camera movement is.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Player Camera}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Camera Object}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Camera attached to this controller}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Camera Shake?}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Allow a Camera shake event to called? Call this Coroutine externally with duration ranging from 0.01 to 1, and a magnitude of 0.01 to 0.5.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Lock and Hide Cursor}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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For debuging or if You don't plan on having a pause menu or quit button.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Auto Crosshair}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if a basic crosshair will be generated.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Crosshair}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Sprite}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Sprite to use as a crosshair.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Player Movement}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the player is allowed to move.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Walk By Default}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the default mode of movement is 'Walk' or 'Srpint'.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Walk Speed}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how fast the player walks.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Sprint Speed}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how fast the player sprints.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Can Player Jump?}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the player is allowed to jump.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Jump Power}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how high the player can jump.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Hold Jump}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the jump button needs to be pressed down to jump, or if the player can hold the jump button to automaticly jump every time the it hits the ground.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Crouch}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the player is allowed to crouch.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Crouch Key}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Keycode Dropdown}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines what key needs to be pressed to crouch}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Crouch Movement Speed Multiplier}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how fast the player can move while crouching.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Crouching Jump Power Mult.}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how much the player's jumping power is increased or reduced while crouching.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Force Crouch Override}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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A Toggle that will override the crouch key to force player to crouch.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable FOV Kick}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the camera's Field of View will kick when entering a sprint.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Kick Amount}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how much the camera's FOV will kick upon entering a sprint.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Kick Time}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the duration of the FOV kick}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Kick Curve}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Animation Curve}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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N/A}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Stamina}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if spriting will be limited by stamina.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Stamina Level}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how much stamina the player has. if left 0, stamina will not be used.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Stamina Depletion Speed}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how quickly the player's stamina depletes.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Draw Stamina Meter}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if a basic stamina meter will be generated.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Gravity Multiplier}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how much the physics engine's gravitational force is multiplied.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Max Slope Angle}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the maximum angle the player can walk up. If left 0, the slope detection/limiting system will not be used.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Max Step Height}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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EXPERIMENTAL! Determines if a small ledge is a stair by comparing it to this value. Values over 0.5 produces odd results}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Headbobbing}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if headbobbing will be used.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Head Transform}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Transform}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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A transform representing the head. The camera should be a child to this transform.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Headbob Frequency}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines how fast the headbobbing cycle is.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Tilt Angle}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the angle the head will tilt.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Headbob Hight}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the highest point the head will reach in the headbob cycle.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enable Jump/Land Movement}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Bool}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines if the headbob system will react to jumping or landing.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Jump Angle}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the angle the head will rotate to when player jumps.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Land Angle}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the angle the head will rotate to when player lands.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Volume}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Float}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Volume to play audio at.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Footstep Mode}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enum Dropdown}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the method used to trigger footsetps.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Material Mode}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Enum Dropdown}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines the type of material will trigger footstep audio.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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*Wood Physic Material}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Physic Material Array}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines what Physic Material(s) will trigger this set of clips}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Wood Material}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Material Array}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Determines what Material(s) will trigger this set of clips}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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*Wood Clips}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Audio Clip Array}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Audio clips available as footsteps when walking on a collider with the Physic Material assigned to *'Wood Physic Material'}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Footstep Clips}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Audio Clip Array}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Audio clips available as footstep sounds.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Jump Clip}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Audio Clip}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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An audio clip that will play when jumping.}\cell\row\trowd\trql\ltrrow\trpaddft3\trpaddt55\trpaddfl3\trpaddl55\trpaddfb3\trpaddb55\trpaddfr3\trpaddr55\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx3324\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clvertalc\cellx6648\clbrdrl\brdrs\brdrw1\brdrcf1\clbrdrb\brdrs\brdrw1\brdrcf1\clbrdrr\brdrs\brdrw1\brdrcf1\clvertalc\cellx9972\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Land Clip}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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Audio Clip}\cell\pard\plain \s22{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af2\langfe2052\dbch\af8\loch\f0\fs24\lang1033\intbl\qc{\rtlch \ltrch\loch\loch\f4
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An audio clip that will play when landing.}\cell\row\pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch\loch\f5
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*Wood is one of 8 Dynamic footstep sets}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\qc{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\ul\ulc0\afs36\rtlch \ltrch\loch\fs36\loch\f4
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Internal Functions }
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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CameraShake (}{\b\afs28\ab\rtlch \ltrch\loch\fs28\loch\f4
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IEnumerator}{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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):}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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\tab }{\rtlch \ltrch\loch\loch\f4
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For a cinematic camera shake effect, Call this as a co-routine from a something like a \tab }{\i\ai\rtlch \ltrch\loch\loch\f4
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GameManager}{\rtlch \ltrch\loch\loch\f4
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or }{\i\ai\rtlch \ltrch\loch\loch\f4
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LevelManager}{\rtlch \ltrch\loch\loch\f4
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script. }
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch\loch\f4
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\tab }
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch\loch\f4
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\tab Overloads:}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch\loch\f4
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\tab \tab Duration (}{\b\ab\rtlch \ltrch\loch\loch\f4
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Float}{\rtlch \ltrch\loch\loch\f4
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): How long in seconds, will the camera shake event last.}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch\loch\f4
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\tab \tab Magnitude (}{\b\ab\rtlch \ltrch\loch\loch\f4
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Float}{\rtlch \ltrch\loch\loch\f4
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): How much the camera will shake.}{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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\line }
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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RotateCamera (}{\b\afs28\ab\rtlch \ltrch\loch\fs28\loch\f4
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Void}{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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):}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\afs28\rtlch \ltrch\loch\fs28\loch\f4
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\tab }{\rtlch \ltrch\loch\loch\f4
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Use this function to rotate the camera. This keeps the camera from snapping back to \tab its original position - a side effect of rotating the camera directly.}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch
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}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch\loch\f4
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\tab Overloads:}
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\par \pard\plain \s0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\nowidctlpar\cf0\hich\af2\langfe2052\dbch\af8\afs24\lang1081\loch\f0\fs24\lang1033\sb0\sa29{\rtlch \ltrch\loch\loch\f4
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\tab \tab Rotation (}{\b\ab\rtlch \ltrch\loch\loch\f4
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Vector3}{\rtlch \ltrch\loch\loch\f4
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): The rotation in EulerAngles you wish to apply to the \tab \tab \tab \tab camera.}
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\par }
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