using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(FixedJoystick))] public class FixedJoystickEditor : JoystickEditor { private SerializedProperty joyStickMode; protected override void OnEnable() { base.OnEnable(); joyStickMode = serializedObject.FindProperty("joyStickMode"); } protected override void DrawValues() { base.DrawValues(); EditorGUILayout.PropertyField(joyStickMode, new GUIContent("JoyStick Mode", "motion or rotation")); } }