浏览代码

update chatroom

/zgh-add_chatroom
guanghuispark 3 年前
当前提交
e128e05d
共有 19 个文件被更改,包括 3367 次插入154 次删除
  1. 416
      AwesomeUIWidgets/Assets/Scenes/ShowRoom.unity
  2. 3
      AwesomeUIWidgets/Assets/Scripts/Widgets/chat.cs
  3. 2
      AwesomeUIWidgets/Assets/Scripts/Widgets/input.cs
  4. 30
      AwesomeUIWidgets/Assets/Scripts/chat_theme.cs
  5. 8
      AwesomeUIWidgets/Assets/Scripts/ChatPanelManager.cs
  6. 250
      AwesomeUIWidgets/Assets/Resources/wallpaper.jpg
  7. 78
      AwesomeUIWidgets/Assets/Smartphone/StandardColorMask.shader
  8. 82
      AwesomeUIWidgets/Assets/Smartphone/screen.mat
  9. 102
      AwesomeUIWidgets/Assets/Smartphone/smartphone.FBX
  10. 101
      AwesomeUIWidgets/Assets/Smartphone/smartphone.mat
  11. 82
      AwesomeUIWidgets/Assets/Smartphone/smartphone.prefab
  12. 664
      AwesomeUIWidgets/Assets/Smartphone/smartphone_d.jpg
  13. 702
      AwesomeUIWidgets/Assets/Smartphone/smartphone_mask.jpg
  14. 1001
      AwesomeUIWidgets/Assets/Smartphone/smartphone_screen.jpg
  15. 0
      /AwesomeUIWidgets/Assets/Scripts/ChatPanelManager.cs

416
AwesomeUIWidgets/Assets/Scenes/ShowRoom.unity


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3
AwesomeUIWidgets/Assets/Scripts/Widgets/chat.cs


using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
namespace UIWidgetsSample
{

{
var results = new List<Widget>();
results.Add(new Container(
color: widget.theme.backgroundColor,
color: Color.fromARGB(0, 0, 0, 0),
child: new SafeArea(
bottom: false,
child: new Column(

2
AwesomeUIWidgets/Assets/Scripts/Widgets/input.cs


left:_query.padding.left,
top:10,
right:_query.padding.right,
bottom:0//10 + _query.viewInsets.bottom + _query.padding.bottom
bottom:10 + _query.viewInsets.bottom + _query.padding.bottom
),
child: new Row(

30
AwesomeUIWidgets/Assets/Scripts/chat_theme.cs


attachmentButtonIcon,
backgroundColor ?? ChatThemeUtils.NEUTRAL_7,
dateDividerTextStyle == null
? new TextStyle(color:ChatThemeUtils.NEUTRAL_2, fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 12,
? new TextStyle(color:ChatThemeUtils.NEUTRAL_2, fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 50,
fontWeight: FontWeight.w800, height: 1.333f)
: dateDividerTextStyle,
deliveredIcon,

fontSize:ChatThemeUtils.ratio * 16, fontWeight: FontWeight.w500, height: 1.5f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w500, height: 1.5f)
inputBackgroundColor ?? ChatThemeUtils.NEUTRAL_0,
inputBackgroundColor ?? ChatThemeUtils.NEUTRAL_7,
inputTextColor: inputTextColor ?? ChatThemeUtils.NEUTRAL_7,
inputTextColor: inputTextColor ?? ChatThemeUtils.NEUTRAL_0,
? new TextStyle(fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w500, height: 1.5f)
? new TextStyle(fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w500, height: 1.5f)
fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w500, height: 1.5f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w500, height: 1.5f)
fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w500, height: 1.333f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w500, height: 1.333f)
fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 14, fontWeight: FontWeight.w400, height: 1.428f)
fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w400, height: 1.428f)
fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w800, height: 1.375f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w800, height: 1.375f)
: receivedMessageLinkTitleTextStyle,
secondaryColor: secondaryColor ?? ChatThemeUtils.SECONDARY,
seenIcon: seenIcon,

fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w500, height: 1.5f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w500, height: 1.5f)
fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w500, height: 1.333f)
fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w500, height: 1.333f)
fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w400, height: 1.428f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w400, height: 1.428f)
fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w800, height: 1.375f)
fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w800, height: 1.375f)
? new TextStyle(color:ChatThemeUtils.NEUTRAL_7, fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 30,
? new TextStyle(color:ChatThemeUtils.NEUTRAL_7, fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 50,
? new TextStyle(fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 30, fontWeight: FontWeight.w800, height: 1.333f)
? new TextStyle(fontFamily: "Avenir", fontSize:ChatThemeUtils.ratio * 50, fontWeight: FontWeight.w800, height: 1.333f)
: userNameTextStyle
)
{

8
AwesomeUIWidgets/Assets/Scripts/ChatPanelManager.cs


private bool wait = false;
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
if(Input.GetKeyDown(KeyCode.Tab))
{
isLerp = true;
isOpenPanel = !isOpenPanel;

transformedPosition.localRotation, speed * Time.deltaTime);
canvasPosition.localScale = Vector3.Lerp(canvasPosition.localScale, transformedPosition.localScale,
speed * Time.deltaTime);
if(canvasPosition.anchoredPosition3D == transformedPosition.anchoredPosition3D)
if(Vector3.Distance(canvasPosition.anchoredPosition3D,transformedPosition.anchoredPosition3D) < 0.1f)
//canvasPosition.GetComponent<Canvas>().worldCamera = null;
imagePosition.sizeDelta = standerdImageSize;
panel.SetActive(false);
dateAndTimePicker.SetActive(false);

if (isFirstTime)
{
canvasPosition.GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
canvasPosition.GetComponent<Canvas>().worldCamera = Camera.main;
canvasPosition.anchoredPosition3D = transformedPosition.anchoredPosition3D;
canvasPosition.localRotation = transformedPosition.localRotation;
canvasPosition.localScale = transformedPosition.localScale;

transformPosition.localRotation, speed * Time.deltaTime);
canvasPosition.localScale = Vector3.Lerp(canvasPosition.localScale, transformPosition.localScale,
speed * Time.deltaTime);
if(canvasPosition.anchoredPosition3D == transformedPosition.anchoredPosition3D)
if(Vector3.Distance(canvasPosition.anchoredPosition3D, transformedPosition.anchoredPosition3D)<0.1f)
{
isLerp = false;
}

250
AwesomeUIWidgets/Assets/Resources/wallpaper.jpg

之前 之后
宽度: 640  |  高度: 1138  |  大小: 64 KiB

78
AwesomeUIWidgets/Assets/Smartphone/StandardColorMask.shader


Shader "VertexStudio/FurnitureColorMask" {
Properties {
[NoScaleOffset]
_Mask ("Mask (RGB)", 2D) = "black" {}
[NoScaleOffset]
_MainTex ("Diffuse", 2D) = "white" {}
[NoScaleOffset]
_Spec ("Specular", 2D) = "black" {}
[NoScaleOffset]
_Normal ("Normal", 2D) = "bump" {}
[NoScaleOffset]
_OcclusionMap("Ambient Occlusion", 2D) = "white" {}
_OcclusionStrength("AO intensity", Range(0.0, 1.0)) = 1.0
[NoScaleOffset]
_Emission ("Emission", 2D) = "white" {}
_ColorR ("Color (R)", Color) = (1,1,1,1)
_ColorG ("Color (G)", Color) = (1,1,1,1)
_ColorB ("Color (B)", Color) = (1,1,1,1)
[HDR]
_EmissionColor("EmissionColor", Color) = (0,0,0)
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf StandardSpecular fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex,_Mask;
sampler2D _Normal;
sampler2D _Spec;
sampler2D _Emission;
sampler2D _OcclusionMap;
half _OcclusionStrength;
half4 _EmissionColor;
struct Input {
float2 uv_MainTex;
};
fixed4 _ColorR,_ColorG,_ColorB;
void surf (Input IN, inout SurfaceOutputStandardSpecular o) {
fixed4 mask = tex2D (_Mask, IN.uv_MainTex);
// Albedo comes from a texture tinted by color
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * saturate( ( _ColorR * mask.r + _ColorG * mask.g + _ColorB * mask.b) );
half occ = tex2D(_OcclusionMap, IN.uv_MainTex).g;
o.Occlusion = LerpOneTo (occ, _OcclusionStrength);
o.Albedo = c.rgb;
o.Normal = UnpackNormal ( tex2D (_Normal, IN.uv_MainTex) );
fixed4 spec = tex2D (_Spec, IN.uv_MainTex);
o.Specular = spec.rgb;
o.Smoothness = spec.a;
o.Emission = _EmissionColor * ( tex2D (_Emission, IN.uv_MainTex) );
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}

82
AwesomeUIWidgets/Assets/Smartphone/screen.mat


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AwesomeUIWidgets/Assets/Smartphone/smartphone.FBX


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AwesomeUIWidgets/Assets/Smartphone/smartphone_d.jpg
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702
AwesomeUIWidgets/Assets/Smartphone/smartphone_mask.jpg
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AwesomeUIWidgets/Assets/Smartphone/smartphone_screen.jpg
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