Xingwei Zhu
3 年前
当前提交
5371da7b
共有 114 个文件被更改,包括 7724 次插入 和 48 次删除
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26AwesomeUIWidgets/Assets/FirstPersion AIO Pack/FirstPersonAIO/FirstPersonAIO.cs
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541AwesomeUIWidgets/Assets/Scenes/ItemPickerRoom.unity
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8AwesomeUIWidgets/Assets/Joystick Pack.meta
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1001AwesomeUIWidgets/Assets/Joystick Pack/Documentaion.pdf
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7AwesomeUIWidgets/Assets/Joystick Pack/Documentaion.pdf.meta
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9AwesomeUIWidgets/Assets/Joystick Pack/Examples.meta
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1001AwesomeUIWidgets/Assets/Joystick Pack/Examples/Example Scene.unity
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7AwesomeUIWidgets/Assets/Joystick Pack/Examples/Example Scene.unity.meta
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77AwesomeUIWidgets/Assets/Joystick Pack/Examples/Ground.mat
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8AwesomeUIWidgets/Assets/Joystick Pack/Examples/Ground.mat.meta
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16AwesomeUIWidgets/Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Examples/JoystickPlayerExample.cs.meta
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66AwesomeUIWidgets/Assets/Joystick Pack/Examples/JoystickSetterExample.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Examples/JoystickSetterExample.cs.meta
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77AwesomeUIWidgets/Assets/Joystick Pack/Examples/Player.mat
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8AwesomeUIWidgets/Assets/Joystick Pack/Examples/Player.mat.meta
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9AwesomeUIWidgets/Assets/Joystick Pack/Prefabs.meta
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247AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Dynamic Joystick.prefab
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7AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Dynamic Joystick.prefab.meta
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168AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Fixed Joystick.prefab
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7AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Fixed Joystick.prefab.meta
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246AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Floating Joystick.prefab
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7AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Floating Joystick.prefab.meta
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248AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Variable Joystick.prefab
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7AwesomeUIWidgets/Assets/Joystick Pack/Prefabs/Variable Joystick.prefab.meta
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9AwesomeUIWidgets/Assets/Joystick Pack/Scripts.meta
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9AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Base.meta
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150AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Base/Joystick.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Base/Joystick.cs.meta
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8AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor.meta
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35AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs.meta
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22AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/FixedJoystickEditor.cs
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3AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/FixedJoystickEditor.cs.meta
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21AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs.meta
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64AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs.meta
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37AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs.meta
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9AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks.meta
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41AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs.meta
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29AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs.meta
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26AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs.meta
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63AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs
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11AwesomeUIWidgets/Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs.meta
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9AwesomeUIWidgets/Assets/Joystick Pack/Sprites.meta
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8AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds.meta
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85AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Outline.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Outline.png.meta
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54AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Outline_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Outline_Arrows.png.meta
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36AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Plain.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Plain.png.meta
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61AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Plain_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Plain_Arrows.png.meta
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79AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Ridged.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Ridged.png.meta
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78AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Ridged_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Ridged_Arrows.png.meta
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8AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles.meta
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23AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Outline.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Outline.png.meta
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31AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Outline_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Outline_Arrows.png.meta
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25AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png.meta
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28AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Plain_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Plain_Arrows.png.meta
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49AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Ridged.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Ridged.png.meta
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55AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Ridged_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Handles/Handle_Ridged_Arrows.png.meta
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8AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds.meta
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20AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Outline.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Outline.png.meta
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17AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Outline_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Outline_Arrows.png.meta
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14AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Plain.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Plain.png.meta
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14AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Plain_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Plain_Arrows.png.meta
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27AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Ridged.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Ridged.png.meta
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78AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Ridged_Arrows.png
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140AwesomeUIWidgets/Assets/Joystick Pack/Sprites/Horizontal Backgrounds/Horizontal_Ridged_Arrows.png.meta
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AwesomeUIWidgets/Assets/Joystick Pack/Documentaion.pdf
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AwesomeUIWidgets/Assets/Joystick Pack/Examples/Example Scene.unity
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文件差异内容过多而无法显示
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class JoystickPlayerExample : MonoBehaviour |
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{ |
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public float speed; |
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public VariableJoystick variableJoystick; |
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public Rigidbody rb; |
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public void FixedUpdate() |
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{ |
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Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal; |
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rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class JoystickSetterExample : MonoBehaviour |
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{ |
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public VariableJoystick variableJoystick; |
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public Text valueText; |
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public Image background; |
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public Sprite[] axisSprites; |
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public void ModeChanged(int index) |
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{ |
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switch(index) |
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{ |
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case 0: |
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variableJoystick.SetMode(JoystickType.Fixed); |
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break; |
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case 1: |
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variableJoystick.SetMode(JoystickType.Floating); |
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break; |
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case 2: |
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variableJoystick.SetMode(JoystickType.Dynamic); |
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break; |
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default: |
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break; |
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} |
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} |
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public void AxisChanged(int index) |
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{ |
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switch (index) |
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{ |
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case 0: |
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variableJoystick.AxisOptions = AxisOptions.Both; |
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background.sprite = axisSprites[index]; |
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break; |
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case 1: |
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variableJoystick.AxisOptions = AxisOptions.Horizontal; |
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background.sprite = axisSprites[index]; |
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break; |
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case 2: |
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variableJoystick.AxisOptions = AxisOptions.Vertical; |
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background.sprite = axisSprites[index]; |
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break; |
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default: |
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break; |
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} |
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} |
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|
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public void SnapX(bool value) |
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{ |
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variableJoystick.SnapX = value; |
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} |
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public void SnapY(bool value) |
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{ |
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variableJoystick.SnapY = value; |
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} |
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private void Update() |
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{ |
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valueText.text = "Current Value: " + variableJoystick.Direction; |
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assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.EventSystems; |
|||
|
|||
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler |
|||
{ |
|||
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } } |
|||
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } } |
|||
public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } } |
|||
|
|||
public float HandleRange |
|||
{ |
|||
get { return handleRange; } |
|||
set { handleRange = Mathf.Abs(value); } |
|||
} |
|||
|
|||
public float DeadZone |
|||
{ |
|||
get { return deadZone; } |
|||
set { deadZone = Mathf.Abs(value); } |
|||
} |
|||
|
|||
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } } |
|||
public bool SnapX { get { return snapX; } set { snapX = value; } } |
|||
public bool SnapY { get { return snapY; } set { snapY = value; } } |
|||
|
|||
[SerializeField] private float handleRange = 1; |
|||
[SerializeField] private float deadZone = 0; |
|||
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both; |
|||
[SerializeField] private bool snapX = false; |
|||
[SerializeField] private bool snapY = false; |
|||
|
|||
[SerializeField] protected RectTransform background = null; |
|||
[SerializeField] private RectTransform handle = null; |
|||
private RectTransform baseRect = null; |
|||
|
|||
private Canvas canvas; |
|||
private Camera cam; |
|||
|
|||
private Vector2 input = Vector2.zero; |
|||
|
|||
protected virtual void Start() |
|||
{ |
|||
HandleRange = handleRange; |
|||
DeadZone = deadZone; |
|||
baseRect = GetComponent<RectTransform>(); |
|||
canvas = GetComponentInParent<Canvas>(); |
|||
if (canvas == null) |
|||
Debug.LogError("The Joystick is not placed inside a canvas"); |
|||
|
|||
Vector2 center = new Vector2(0.5f, 0.5f); |
|||
background.pivot = center; |
|||
handle.anchorMin = center; |
|||
handle.anchorMax = center; |
|||
handle.pivot = center; |
|||
handle.anchoredPosition = Vector2.zero; |
|||
} |
|||
|
|||
public virtual void OnPointerDown(PointerEventData eventData) |
|||
{ |
|||
OnDrag(eventData); |
|||
} |
|||
|
|||
public void OnDrag(PointerEventData eventData) |
|||
{ |
|||
cam = null; |
|||
if (canvas.renderMode == RenderMode.ScreenSpaceCamera) |
|||
cam = canvas.worldCamera; |
|||
|
|||
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position); |
|||
Vector2 radius = background.sizeDelta / 2; |
|||
input = (eventData.position - position) / (radius * canvas.scaleFactor); |
|||
FormatInput(); |
|||
HandleInput(input.magnitude, input.normalized, radius, cam); |
|||
handle.anchoredPosition = input * radius * handleRange; |
|||
} |
|||
|
|||
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) |
|||
{ |
|||
if (magnitude > deadZone) |
|||
{ |
|||
if (magnitude > 1) |
|||
input = normalised; |
|||
} |
|||
else |
|||
input = Vector2.zero; |
|||
} |
|||
|
|||
private void FormatInput() |
|||
{ |
|||
if (axisOptions == AxisOptions.Horizontal) |
|||
input = new Vector2(input.x, 0f); |
|||
else if (axisOptions == AxisOptions.Vertical) |
|||
input = new Vector2(0f, input.y); |
|||
} |
|||
|
|||
private float SnapFloat(float value, AxisOptions snapAxis) |
|||
{ |
|||
if (value == 0) |
|||
return value; |
|||
|
|||
if (axisOptions == AxisOptions.Both) |
|||
{ |
|||
float angle = Vector2.Angle(input, Vector2.up); |
|||
if (snapAxis == AxisOptions.Horizontal) |
|||
{ |
|||
if (angle < 22.5f || angle > 157.5f) |
|||
return 0; |
|||
else |
|||
return (value > 0) ? 1 : -1; |
|||
} |
|||
else if (snapAxis == AxisOptions.Vertical) |
|||
{ |
|||
if (angle > 67.5f && angle < 112.5f) |
|||
return 0; |
|||
else |
|||
return (value > 0) ? 1 : -1; |
|||
} |
|||
return value; |
|||
} |
|||
else |
|||
{ |
|||
if (value > 0) |
|||
return 1; |
|||
if (value < 0) |
|||
return -1; |
|||
} |
|||
return 0; |
|||
} |
|||
|
|||
public virtual void OnPointerUp(PointerEventData eventData) |
|||
{ |
|||
input = Vector2.zero; |
|||
handle.anchoredPosition = Vector2.zero; |
|||
} |
|||
|
|||
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition) |
|||
{ |
|||
Vector2 localPoint = Vector2.zero; |
|||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint)) |
|||
{ |
|||
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta; |
|||
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset; |
|||
} |
|||
return Vector2.zero; |
|||
} |
|||
} |
|||
|
|||
public enum AxisOptions { Both, Horizontal, Vertical } |
|
|||
fileFormatVersion: 2 |
|||
guid: b9fca4100a7477741b3973b4ff2c405f |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 8bf1b896f4e24d441975cb6f11f92e74 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEditor; |
|||
|
|||
[CustomEditor(typeof(DynamicJoystick))] |
|||
public class DynamicJoystickEditor : JoystickEditor |
|||
{ |
|||
private SerializedProperty moveThreshold; |
|||
|
|||
protected override void OnEnable() |
|||
{ |
|||
base.OnEnable(); |
|||
moveThreshold = serializedObject.FindProperty("moveThreshold"); |
|||
} |
|||
|
|||
public override void OnInspectorGUI() |
|||
{ |
|||
base.OnInspectorGUI(); |
|||
|
|||
if (background != null) |
|||
{ |
|||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; |
|||
backgroundRect.anchorMax = Vector2.zero; |
|||
backgroundRect.anchorMin = Vector2.zero; |
|||
backgroundRect.pivot = center; |
|||
} |
|||
} |
|||
|
|||
protected override void DrawValues() |
|||
{ |
|||
base.DrawValues(); |
|||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move.")); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 52071c88a467b46438b3cbf159bf988b |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEditor; |
|||
|
|||
[CustomEditor(typeof(FixedJoystick))] |
|||
public class FixedJoystickEditor : JoystickEditor |
|||
{ |
|||
private SerializedProperty joyStickMode; |
|||
|
|||
protected override void OnEnable() |
|||
{ |
|||
base.OnEnable(); |
|||
joyStickMode = serializedObject.FindProperty("joyStickMode"); |
|||
} |
|||
|
|||
protected override void DrawValues() |
|||
{ |
|||
base.DrawValues(); |
|||
EditorGUILayout.PropertyField(joyStickMode, new GUIContent("JoyStick Mode", "motion or rotation")); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 4426ca8a9cb8444482e1c0e47db5855f |
|||
timeCreated: 1626847402 |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEditor; |
|||
|
|||
[CustomEditor(typeof(FloatingJoystick))] |
|||
public class FloatingJoystickEditor : JoystickEditor |
|||
{ |
|||
public override void OnInspectorGUI() |
|||
{ |
|||
base.OnInspectorGUI(); |
|||
|
|||
if (background != null) |
|||
{ |
|||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; |
|||
backgroundRect.anchorMax = Vector2.zero; |
|||
backgroundRect.anchorMin = Vector2.zero; |
|||
backgroundRect.pivot = center; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 614d06243900d764f9c50b4da2c950a3 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEditor; |
|||
|
|||
[CustomEditor(typeof(Joystick), true)] |
|||
public class JoystickEditor : Editor |
|||
{ |
|||
private SerializedProperty handleRange; |
|||
private SerializedProperty deadZone; |
|||
private SerializedProperty axisOptions; |
|||
private SerializedProperty snapX; |
|||
private SerializedProperty snapY; |
|||
protected SerializedProperty background; |
|||
private SerializedProperty handle; |
|||
|
|||
protected Vector2 center = new Vector2(0.5f, 0.5f); |
|||
|
|||
protected virtual void OnEnable() |
|||
{ |
|||
handleRange = serializedObject.FindProperty("handleRange"); |
|||
deadZone = serializedObject.FindProperty("deadZone"); |
|||
axisOptions = serializedObject.FindProperty("axisOptions"); |
|||
snapX = serializedObject.FindProperty("snapX"); |
|||
snapY = serializedObject.FindProperty("snapY"); |
|||
background = serializedObject.FindProperty("background"); |
|||
handle = serializedObject.FindProperty("handle"); |
|||
} |
|||
|
|||
public override void OnInspectorGUI() |
|||
{ |
|||
serializedObject.Update(); |
|||
|
|||
DrawValues(); |
|||
EditorGUILayout.Space(); |
|||
DrawComponents(); |
|||
|
|||
serializedObject.ApplyModifiedProperties(); |
|||
|
|||
if(handle != null) |
|||
{ |
|||
RectTransform handleRect = (RectTransform)handle.objectReferenceValue; |
|||
handleRect.anchorMax = center; |
|||
handleRect.anchorMin = center; |
|||
handleRect.pivot = center; |
|||
handleRect.anchoredPosition = Vector2.zero; |
|||
} |
|||
} |
|||
|
|||
protected virtual void DrawValues() |
|||
{ |
|||
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick.")); |
|||
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering.")); |
|||
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses.")); |
|||
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value.")); |
|||
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value.")); |
|||
} |
|||
|
|||
protected virtual void DrawComponents() |
|||
{ |
|||
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component.")); |
|||
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component.")); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: d4b2b0d911a01a64ebfca9918e2b90b4 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
using UnityEditor; |
|||
|
|||
[CustomEditor(typeof(VariableJoystick))] |
|||
public class VariableJoystickEditor : JoystickEditor |
|||
{ |
|||
private SerializedProperty moveThreshold; |
|||
private SerializedProperty joystickType; |
|||
|
|||
protected override void OnEnable() |
|||
{ |
|||
base.OnEnable(); |
|||
moveThreshold = serializedObject.FindProperty("moveThreshold"); |
|||
joystickType = serializedObject.FindProperty("joystickType"); |
|||
} |
|||
|
|||
public override void OnInspectorGUI() |
|||
{ |
|||
base.OnInspectorGUI(); |
|||
|
|||
if (background != null) |
|||
{ |
|||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; |
|||
backgroundRect.pivot = center; |
|||
} |
|||
} |
|||
|
|||
protected override void DrawValues() |
|||
{ |
|||
base.DrawValues(); |
|||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move.")); |
|||
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using.")); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 58b5a2db95af76c4c9d4116a09ec3697 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 30f674d88470a814e8648e216b61b9ef |
|||
folderAsset: yes |
|||
timeCreated: 1513537874 |
|||
licenseType: Store |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.EventSystems; |
|||
|
|||
public class DynamicJoystick : Joystick |
|||
{ |
|||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } } |
|||
|
|||
[SerializeField] private float moveThreshold = 1; |
|||
|
|||
protected override void Start() |
|||
{ |
|||
MoveThreshold = moveThreshold; |
|||
base.Start(); |
|||
background.gameObject.SetActive(false); |
|||
} |
|||
|
|||
public override void OnPointerDown(PointerEventData eventData) |
|||
{ |
|||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); |
|||
background.gameObject.SetActive(true); |
|||
base.OnPointerDown(eventData); |
|||
} |
|||
|
|||
public override void OnPointerUp(PointerEventData eventData) |
|||
{ |
|||
background.gameObject.SetActive(false); |
|||
base.OnPointerUp(eventData); |
|||
} |
|||
|
|||
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) |
|||
{ |
|||
if (magnitude > moveThreshold) |
|||
{ |
|||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius; |
|||
background.anchoredPosition += difference; |
|||
} |
|||
base.HandleInput(magnitude, normalised, radius, cam); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: ba0d0e7a039f526499c356a3c5cd6d3f |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public enum JoyStickMode { |
|||
Motion, |
|||
LookAt, |
|||
} |
|||
|
|||
public class FixedJoystick : Joystick |
|||
{ |
|||
public static Vector2 motionDirection = Vector2.zero; |
|||
public static int lookDirection = 0; |
|||
|
|||
[SerializeField] private JoyStickMode joyStickMode = 0; |
|||
|
|||
private void Update() |
|||
{ |
|||
if (joyStickMode == JoyStickMode.Motion) |
|||
{ |
|||
motionDirection = Direction; |
|||
} |
|||
else |
|||
{ |
|||
lookDirection = Direction.x == 0 ? 0 : Direction.x > 0 ? 1 : -1; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 45977bbae16431c46a013576a1aea384 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.EventSystems; |
|||
|
|||
public class FloatingJoystick : Joystick |
|||
{ |
|||
protected override void Start() |
|||
{ |
|||
base.Start(); |
|||
background.gameObject.SetActive(false); |
|||
} |
|||
|
|||
public override void OnPointerDown(PointerEventData eventData) |
|||
{ |
|||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); |
|||
background.gameObject.SetActive(true); |
|||
base.OnPointerDown(eventData); |
|||
} |
|||
|
|||
public override void OnPointerUp(PointerEventData eventData) |
|||
{ |
|||
background.gameObject.SetActive(false); |
|||
base.OnPointerUp(eventData); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 7a47f546fc70ec8428172694e78e4288 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.EventSystems; |
|||
|
|||
public class VariableJoystick : Joystick |
|||
{ |
|||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } } |
|||
|
|||
[SerializeField] private float moveThreshold = 1; |
|||
[SerializeField] private JoystickType joystickType = JoystickType.Fixed; |
|||
|
|||
private Vector2 fixedPosition = Vector2.zero; |
|||
|
|||
public void SetMode(JoystickType joystickType) |
|||
{ |
|||
this.joystickType = joystickType; |
|||
if(joystickType == JoystickType.Fixed) |
|||
{ |
|||
background.anchoredPosition = fixedPosition; |
|||
background.gameObject.SetActive(true); |
|||
} |
|||
else |
|||
background.gameObject.SetActive(false); |
|||
} |
|||
|
|||
protected override void Start() |
|||
{ |
|||
base.Start(); |
|||
fixedPosition = background.anchoredPosition; |
|||
SetMode(joystickType); |
|||
} |
|||
|
|||
public override void OnPointerDown(PointerEventData eventData) |
|||
{ |
|||
if(joystickType != JoystickType.Fixed) |
|||
{ |
|||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); |
|||
background.gameObject.SetActive(true); |
|||
} |
|||
base.OnPointerDown(eventData); |
|||
} |
|||
|
|||
public override void OnPointerUp(PointerEventData eventData) |
|||
{ |
|||
if(joystickType != JoystickType.Fixed) |
|||
background.gameObject.SetActive(false); |
|||
|
|||
base.OnPointerUp(eventData); |
|||
} |
|||
|
|||
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) |
|||
{ |
|||
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold) |
|||
{ |
|||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius; |
|||
background.anchoredPosition += difference; |
|||
} |
|||
base.HandleInput(magnitude, normalised, radius, cam); |
|||
} |
|||
} |
|||
|
|||
public enum JoystickType { Fixed, Floating, Dynamic } |
|
|||
fileFormatVersion: 2 |
|||
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alphaUsage: 1 |
|||
alphaIsTransparency: 1 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 8 |
|||
textureShape: 1 |
|||
singleChannelComponent: 0 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
applyGammaDecoding: 1 |
|||
platformSettings: |
|||
- serializedVersion: 3 |
|||
buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 1 |
|||
- serializedVersion: 3 |
|||
buildTarget: Standalone |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 1 |
|||
- serializedVersion: 3 |
|||
buildTarget: iPhone |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 1 |
|||
- serializedVersion: 3 |
|||
buildTarget: Android |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 1 |
|||
- serializedVersion: 3 |
|||
buildTarget: WebGL |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 1 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: 5e97eb03825dee720800000000000000 |
|||
internalID: 0 |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
secondaryTextures: [] |
|||
spritePackingTag: |
|||
pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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