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add timepicker and chatroom

/add_hero_sample
guanghuispark 3 年前
当前提交
2d55bf73
共有 9 个文件被更改,包括 1811 次插入441 次删除
  1. 893
      AwesomeUIWidgets/Assets/Scenes/ItemPickerRoom.unity
  2. 538
      AwesomeUIWidgets/Assets/Scenes/ShowRoom.unity
  3. 18
      AwesomeUIWidgets/Assets/Scripts/ChatPanelManager.cs
  4. 8
      AwesomeUIWidgets/Assets/Resources/Prefabs.meta
  5. 482
      AwesomeUIWidgets/Assets/Resources/Prefabs/ChatPanel.prefab
  6. 7
      AwesomeUIWidgets/Assets/Resources/Prefabs/ChatPanel.prefab.meta
  7. 299
      AwesomeUIWidgets/Assets/Resources/Prefabs/DateAndTimePicker.prefab
  8. 7
      AwesomeUIWidgets/Assets/Resources/Prefabs/DateAndTimePicker.prefab.meta

893
AwesomeUIWidgets/Assets/Scenes/ItemPickerRoom.unity


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18
AwesomeUIWidgets/Assets/Scripts/ChatPanelManager.cs


public RectTransform canvasPosition;
public RectTransform imagePosition;
public Vector2 standerdImageSize;
public GameObject panel;
public GameObject dateAndTimePicker;
public List<GameObject> OtherPanels;
public Camera mainCamera;
private static bool isLerp = false;
private static bool isOpenPanel = false;
public float speed = 5.0f;

canvasPosition.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
//canvasPosition.GetComponent<Canvas>().worldCamera = null;
imagePosition.sizeDelta = standerdImageSize;
panel.SetActive(false);
dateAndTimePicker.SetActive(false);
foreach (var panel in OtherPanels)
{
panel.SetActive(false);
}
}
}
else

canvasPosition.GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
canvasPosition.GetComponent<Canvas>().worldCamera = Camera.main;
canvasPosition.GetComponent<Canvas>().worldCamera = mainCamera;
panel.SetActive(true);
dateAndTimePicker.SetActive(true);
foreach (var panel in OtherPanels)
{
panel.SetActive(true);
}
isFirstTime = false;
wait = true;
StartCoroutine(SkipForAFrame());

8
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