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README.md

AR Foundation Samples

Example projects that use AR Foundation 2.2 and demonstrate its functionality with sample assets and components.

This set of samples relies on four Unity packages:

  • ARSubsystems
  • ARCore XR Plugin
  • ARKit XR Plugin
  • ARFoundation

ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and MonoBehavours.

The mater branch is compatible with Unity 2019.1 and later. For 2018.4, see the 1.5-preview branch. ARFoundation 1.5 is functionality equivalent to 2.2. The only difference is the version of Unity on which it depends.

⚠️ ARKit 3 Support

The master branch includes support for ARKit 3, which is still in beta. While ARFoundation and ARSubsystems 2.2 provide interfaces for ARKit 3 features, only Unity's ARKit XR Plugin 2.2 package contains support for these features and requires Xcode 11 beta and iOS 13 beta. Unity's ARKit XR Plugin 2.2 is not backwards compatible with previous versions of Xcode or iOS.

The same is also true for Unity's ARKit Face Tracking package 1.1: it requires Xcode 11 beta and iOS 13 beta.

This table shows the latest version of Unity's ARKit XR Plugin and its Xcode and iOS compatibility:

Unity ARKit XR Plugin Unity ARKit Face Tracking Xcode Version iOS Version
2.2 1.1 11 beta 13 beta
2.1 1.0 9 or 10 11 or 12

This distinciton is temporary. Once iOS 13 is no longer in beta, the ARKit package is expected to work with all versions of Xcode 9+ and iOS 11+.

Which branch should I use?

If you want to checkout the latest and greatest features from Apple, use this master branch, Xcode 11 beta, and a device running iOS 13 beta. Otherwise, see the 2.1 branch, which only lacks support for the new ARKit 3 features.

Instructions for installing AR Foundation

  1. Download the latest version of Unity 2019.1 or later.

  2. Open Unity, and load the project at the root of the arfoundation-samples repository.

  3. Open your choice of sample scene.

  4. See the AR Foundation Documentation for usage instructions and more information.