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#import <Foundation/Foundation.h>
int UnityMC_NSData_getLength(void* self)
{
NSData* data = (__bridge NSData*)self;
return (int)data.length;
}
void* UnityMC_NSData_createWithBytes(void* bytes, int length)
{
NSData* data = [[NSData alloc] initWithBytes:bytes
length:length];
return (__bridge_retained void*)data;
}
void* UnityMC_NSData_createWithBytesNoCopy(void* bytes, int length, bool freeWhenDone)
{
NSData* data = [[NSData alloc] initWithBytesNoCopy:bytes
length:length
freeWhenDone:freeWhenDone];
return (__bridge_retained void*)data;
}
const void* UnityMC_NSData_getBytes(void* self)
{
NSData* data = (__bridge NSData*)self;
return data.bytes;
}