您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
210 行
6.7 KiB
210 行
6.7 KiB
using System;
|
|
using System.Text;
|
|
using Unity.Jobs;
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.XR.ARFoundation;
|
|
using UnityEngine.XR.ARSubsystems;
|
|
|
|
namespace UnityEngine.XR.ARFoundation.Samples
|
|
{
|
|
/// <summary>
|
|
/// Adds images to the reference library at runtime.
|
|
/// </summary>
|
|
[RequireComponent(typeof(ARTrackedImageManager))]
|
|
public class DynamicLibrary : MonoBehaviour
|
|
{
|
|
[Serializable]
|
|
public class ImageData
|
|
{
|
|
[SerializeField, Tooltip("The source texture for the image. Must be marked as readable.")]
|
|
Texture2D m_Texture;
|
|
|
|
public Texture2D texture
|
|
{
|
|
get => m_Texture;
|
|
set => m_Texture = value;
|
|
}
|
|
|
|
[SerializeField, Tooltip("The name for this image.")]
|
|
string m_Name;
|
|
|
|
public string name
|
|
{
|
|
get => m_Name;
|
|
set => m_Name = value;
|
|
}
|
|
|
|
[SerializeField, Tooltip("The width, in meters, of the image in the real world.")]
|
|
float m_Width;
|
|
|
|
public float width
|
|
{
|
|
get => m_Width;
|
|
set => m_Width = value;
|
|
}
|
|
|
|
public JobHandle jobHandle { get; set; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("The set of images to add to the image library at runtime")]
|
|
ImageData[] m_Images;
|
|
|
|
/// <summary>
|
|
/// The set of images to add to the image library at runtime
|
|
/// </summary>
|
|
public ImageData[] images
|
|
{
|
|
get => m_Images;
|
|
set => m_Images = value;
|
|
}
|
|
|
|
enum State
|
|
{
|
|
NoImagesAdded,
|
|
AddImagesRequested,
|
|
AddingImages,
|
|
Done,
|
|
Error
|
|
}
|
|
|
|
State m_State;
|
|
|
|
string m_ErrorMessage = "";
|
|
|
|
StringBuilder m_StringBuilder = new StringBuilder();
|
|
|
|
void OnGUI()
|
|
{
|
|
var fontSize = 50;
|
|
GUI.skin.button.fontSize = fontSize;
|
|
GUI.skin.label.fontSize = fontSize;
|
|
|
|
float margin = 50;
|
|
|
|
GUILayout.BeginArea(new Rect(margin, margin, Screen.width - margin * 2, Screen.height - margin * 2));
|
|
|
|
switch (m_State)
|
|
{
|
|
case State.NoImagesAdded:
|
|
{
|
|
if (GUILayout.Button("Add images"))
|
|
{
|
|
m_State = State.AddImagesRequested;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case State.AddingImages:
|
|
{
|
|
m_StringBuilder.Clear();
|
|
m_StringBuilder.AppendLine("Add image status:");
|
|
foreach (var image in m_Images)
|
|
{
|
|
m_StringBuilder.AppendLine($"\t{image.name}: {(image.jobHandle.IsCompleted ? "done" : "pending")}");
|
|
}
|
|
GUILayout.Label(m_StringBuilder.ToString());
|
|
break;
|
|
}
|
|
case State.Done:
|
|
{
|
|
GUILayout.Label("All images added");
|
|
break;
|
|
}
|
|
case State.Error:
|
|
{
|
|
GUILayout.Label(m_ErrorMessage);
|
|
break;
|
|
}
|
|
}
|
|
|
|
GUILayout.EndArea();
|
|
}
|
|
|
|
void SetError(string errorMessage)
|
|
{
|
|
m_State = State.Error;
|
|
m_ErrorMessage = $"Error: {errorMessage}";
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
switch (m_State)
|
|
{
|
|
case State.AddImagesRequested:
|
|
{
|
|
if (m_Images == null)
|
|
{
|
|
SetError("No images to add.");
|
|
break;
|
|
}
|
|
|
|
var manager = GetComponent<ARTrackedImageManager>();
|
|
if (manager == null)
|
|
{
|
|
SetError($"No {nameof(ARTrackedImageManager)} available.");
|
|
break;
|
|
}
|
|
|
|
// You can either add raw image bytes or use the extension method (used below) which accepts
|
|
// a texture. To use a texture, however, its import settings must have enabled read/write
|
|
// access to the texture.
|
|
foreach (var image in m_Images)
|
|
{
|
|
if (!image.texture.isReadable)
|
|
{
|
|
SetError($"Image {image.name} must be readable to be added to the image library.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (manager.referenceLibrary is MutableRuntimeReferenceImageLibrary mutableLibrary)
|
|
{
|
|
try
|
|
{
|
|
foreach (var image in m_Images)
|
|
{
|
|
// Note: You do not need to do anything with the returned JobHandle, but it can be
|
|
// useful if you want to know when the image has been added to the library since it may
|
|
// take several frames.
|
|
image.jobHandle = mutableLibrary.ScheduleAddImageJob(image.texture, image.name, image.width);
|
|
}
|
|
|
|
m_State = State.AddingImages;
|
|
}
|
|
catch (InvalidOperationException e)
|
|
{
|
|
SetError($"ScheduleAddImageJob threw exception: {e.Message}");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetError($"The reference image library is not mutable.");
|
|
}
|
|
|
|
break;
|
|
}
|
|
case State.AddingImages:
|
|
{
|
|
// Check for completion
|
|
var done = true;
|
|
foreach (var image in m_Images)
|
|
{
|
|
if (!image.jobHandle.IsCompleted)
|
|
{
|
|
done = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (done)
|
|
{
|
|
m_State = State.Done;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|