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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class CameraGrain: MonoBehaviour
{
[SerializeField]
ARCameraManager m_CameraManager;
public ARCameraManager cameraManager
{
get { return m_CameraManager; }
set { m_CameraManager = value; }
}
Renderer m_Renderer;
void Start()
{
if(m_CameraManager == null)
{
m_CameraManager = FindObjectOfType (typeof(ARCameraManager)) as ARCameraManager;
}
m_Renderer = GetComponent<Renderer>();
m_CameraManager.frameReceived += OnReceivedFrame;
}
void OnDisable()
{
m_CameraManager.frameReceived -= OnReceivedFrame;
}
void OnReceivedFrame(ARCameraFrameEventArgs eventArgs){
if(m_Renderer != null && eventArgs.cameraGrainTexture != null)
{
m_Renderer.material.SetTexture("_NoiseTex", eventArgs.cameraGrainTexture);
m_Renderer.material.SetFloat("_NoiseIntensity", eventArgs.noiseIntensity);
}
}
}