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141 行
4.5 KiB
141 行
4.5 KiB
using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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#if UNITY_IOS && !UNITY_EDITOR
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using Unity.iOS.Multipeer;
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using UnityEngine.XR.ARKit;
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#endif
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[RequireComponent(typeof(ARSession))]
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public class CollaborativeSession : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The name for this network service. It should be 15 characters or less and can contain ASCII, lowercase letters, numbers, and hyphens.")]
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string m_ServiceType;
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/// <summary>
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/// The name for this network service.
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/// See <a href="https://developer.apple.com/documentation/multipeerconnectivity/mcnearbyserviceadvertiser">MCNearbyServiceAdvertiser</a>
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/// for the purpose of and restrictions on this name.
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/// </summary>
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public string serviceType
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{
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get { return m_ServiceType; }
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set { m_ServiceType = value; }
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}
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ARSession m_ARSession;
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void DisableNotSupported(string reason)
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{
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enabled = false;
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Logger.Log(reason);
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}
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void OnEnable()
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{
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#if UNITY_IOS && !UNITY_EDITOR
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var subsystem = GetSubsystem();
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if (!ARKitSessionSubsystem.supportsCollaboration || subsystem == null)
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{
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DisableNotSupported("Collaborative sessions require iOS 13.");
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return;
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}
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subsystem.collaborationRequested = true;
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m_MCSession.Enabled = true;
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#else
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DisableNotSupported("Collaborative sessions are an ARKit 3 feature; This platform does not support them.");
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#endif
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}
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#if UNITY_IOS && !UNITY_EDITOR
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MCSession m_MCSession;
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ARKitSessionSubsystem GetSubsystem()
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{
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if (m_ARSession == null)
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return null;
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return m_ARSession.subsystem as ARKitSessionSubsystem;
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}
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void Awake()
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{
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m_ARSession = GetComponent<ARSession>();
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m_MCSession = new MCSession(SystemInfo.deviceName, m_ServiceType);
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}
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void OnDisable()
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{
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m_MCSession.Enabled = false;
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var subsystem = GetSubsystem();
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if (subsystem != null)
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subsystem.collaborationRequested = false;
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}
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void Update()
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{
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var subsystem = GetSubsystem();
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if (subsystem == null)
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return;
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// Check for new collaboration data
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while (subsystem.collaborationDataCount > 0)
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{
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using (var collaborationData = subsystem.DequeueCollaborationData())
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{
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CollaborationNetworkingIndicator.NotifyHasCollaborationData();
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if (m_MCSession.ConnectedPeerCount == 0)
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continue;
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using (var serializedData = collaborationData.ToSerialized())
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using (var data = NSData.CreateWithBytesNoCopy(serializedData.bytes))
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{
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m_MCSession.SendToAllPeers(data, collaborationData.priority == ARCollaborationDataPriority.Critical
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? MCSessionSendDataMode.Reliable
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: MCSessionSendDataMode.Unreliable);
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CollaborationNetworkingIndicator.NotifyOutgoingDataSent();
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// Only log 'critical' data as 'optional' data tends to come every frame
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if (collaborationData.priority == ARCollaborationDataPriority.Critical)
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{
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Logger.Log($"Sent {data.Length} bytes of collaboration data.");
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}
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}
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}
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}
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// Check for incoming data
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while (m_MCSession.ReceivedDataQueueSize > 0)
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{
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CollaborationNetworkingIndicator.NotifyIncomingDataReceived();
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using (var data = m_MCSession.DequeueReceivedData())
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using (var collaborationData = new ARCollaborationData(data.Bytes))
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{
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if (collaborationData.valid)
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{
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subsystem.UpdateWithCollaborationData(collaborationData);
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if (collaborationData.priority == ARCollaborationDataPriority.Critical)
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{
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Logger.Log($"Received {data.Bytes.Length} bytes of collaboration data.");
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}
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}
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else
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{
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Logger.Log($"Received {data.Bytes.Length} bytes from remote, but the collaboration data was not valid.");
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}
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}
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}
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}
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void OnDestroy()
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{
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m_MCSession.Dispose();
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}
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#endif
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}
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