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48 行
1.1 KiB
48 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class Tooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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[SerializeField]
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GameObject m_Tooltip;
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public GameObject toolTip
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{
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get { return m_Tooltip; }
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set { m_Tooltip = value; }
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}
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bool m_EnteredButton;
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Vector3 m_ToolTipOffset;
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void Start()
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{
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m_ToolTipOffset = new Vector3(-50,100,0);
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}
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void Update()
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{
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if(m_EnteredButton)
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{
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m_Tooltip.transform.position = Input.mousePosition + m_ToolTipOffset;
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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m_EnteredButton = true;
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if(!gameObject.GetComponent<Button>().interactable)
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{
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m_Tooltip.SetActive(true);
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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m_EnteredButton = false;
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m_Tooltip.SetActive(false);
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}
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}
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