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28 行
631 B
28 行
631 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class BackButton : MonoBehaviour
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{
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[SerializeField]
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GameObject m_BackButton;
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public GameObject backButton
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{
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get { return m_BackButton; }
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set { m_BackButton = value; }
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}
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void Start()
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{
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if (Application.CanStreamedLevelBeLoaded("Menu"))
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{
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m_BackButton.SetActive(true);
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}
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}
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public void BackButtonPressed()
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{
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SceneManager.LoadScene("Menu", LoadSceneMode.Single);
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}
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}
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