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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class BackButton : MonoBehaviour
{
[SerializeField]
GameObject m_BackButton;
public GameObject backButton
{
get { return m_BackButton; }
set { m_BackButton = value; }
}
void Start()
{
if (Application.CanStreamedLevelBeLoaded("Menu"))
{
m_BackButton.SetActive(true);
}
}
public void BackButtonPressed()
{
SceneManager.LoadScene("Menu", LoadSceneMode.Single);
}
}