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51 行
1.8 KiB
51 行
1.8 KiB
using System;
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using System.Text;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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/// <summary>
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/// This component tests for depth functionality and enables/disables
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/// a text message on the screen reporting that depth is not suppoted.
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/// </summary>
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public class CheckRuntimeDepth : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The AROcclusionManager which will manage depth functionality.")]
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AROcclusionManager m_OcclusionManager;
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/// <summary>
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/// Get or set the <c>AROcclusionManager</c>.
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/// </summary>
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public AROcclusionManager occlusionManager
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{
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get { return m_OcclusionManager; }
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set { m_OcclusionManager = value; }
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}
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[SerializeField]
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Text m_DepthAvailabilityInfo;
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/// <summary>
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/// The UI Text used to display information about the availability of depth functionality.
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/// </summary>
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public Text depthAvailabilityInfo
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{
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get { return m_DepthAvailabilityInfo; }
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set { m_DepthAvailabilityInfo = value; }
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}
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void Update()
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{
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Debug.Assert(m_OcclusionManager != null, "no occlusion manager");
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Debug.Assert(m_DepthAvailabilityInfo != null, "no text box");
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m_DepthAvailabilityInfo.enabled = ((m_OcclusionManager.descriptor?.supportsHumanSegmentationStencilImage == false)
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&& (m_OcclusionManager.descriptor?.supportsHumanSegmentationDepthImage == false)
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&& (m_OcclusionManager.descriptor?.supportsEnvironmentDepthImage == false));
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}
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}
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}
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