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347 行
8.8 KiB
347 行
8.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using UnityEngine.XR.ARFoundation;
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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public class ARSceneSelectUI : MonoBehaviour
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{
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[SerializeField]
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GameObject m_AllMenu;
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public GameObject allMenu
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{
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get { return m_AllMenu; }
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set { m_AllMenu = value; }
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}
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[SerializeField]
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GameObject m_ImageTrackingMenu;
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public GameObject imageTrackingMenu
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{
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get { return m_ImageTrackingMenu; }
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set { m_ImageTrackingMenu = value; }
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}
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[SerializeField]
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GameObject m_FaceTrackingMenu;
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public GameObject faceTrackingMenu
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{
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get { return m_FaceTrackingMenu; }
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set { m_FaceTrackingMenu = value; }
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}
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[SerializeField]
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GameObject m_BodyTrackingMenu;
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public GameObject bodyTrackingMenu
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{
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get { return m_BodyTrackingMenu; }
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set { m_BodyTrackingMenu = value; }
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}
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[SerializeField]
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GameObject m_PlaneDetectionMenu;
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public GameObject planeDetectionMenu
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{
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get { return m_PlaneDetectionMenu; }
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set { m_PlaneDetectionMenu = value; }
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}
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[SerializeField]
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GameObject m_MeshingMenu;
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public GameObject meshingMenu
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{
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get { return m_MeshingMenu; }
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set { m_MeshingMenu = value; }
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}
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[SerializeField]
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GameObject m_DepthMenu;
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public GameObject depthMenu
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{
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get { return m_DepthMenu; }
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set { m_DepthMenu = value; }
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}
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void Start()
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{
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if(ActiveMenu.currentMenu == MenuType.FaceTracking)
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{
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m_FaceTrackingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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else if(ActiveMenu.currentMenu == MenuType.ImageTracking)
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{
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m_ImageTrackingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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else if(ActiveMenu.currentMenu == MenuType.PlaneDetection)
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{
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m_PlaneDetectionMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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else if(ActiveMenu.currentMenu == MenuType.BodyTracking)
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{
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m_BodyTrackingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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else if(ActiveMenu.currentMenu == MenuType.Meshing)
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{
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m_MeshingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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else if(ActiveMenu.currentMenu == MenuType.Depth)
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{
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m_DepthMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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}
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static void LoadScene(string sceneName)
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{
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LoaderUtility.Initialize();
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SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
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}
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public void SimpleARButtonPressed()
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{
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LoadScene("SimpleAR");
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}
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public void ImageTrackableButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.ImageTracking;
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m_ImageTrackingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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public void BasicImageTrackingButtonPressed()
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{
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LoadScene("BasicImageTracking");
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}
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public void MultiImagesTrackingButtonPressed()
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{
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LoadScene("ImageTrackingWithMultiplePrefabs");
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}
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public void AnchorsButtonPressed()
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{
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LoadScene("Anchors");
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}
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public void ARCollaborationDataButtonPressed()
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{
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LoadScene("ARCollaborationDataExample");
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}
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public void ARKitCoachingOverlayButtonPressed()
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{
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LoadScene("ARKitCoachingOverlay");
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}
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public void ARWorldMapButtonPressed()
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{
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LoadScene("ARWorldMap");
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}
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public void CpuImagesButtonPressed()
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{
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LoadScene("CpuImages");
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}
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public void CheckSupportButtonPressed()
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{
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LoadScene("Check Support");
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}
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public void EnvironmentProbesButtonPressed()
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{
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LoadScene("EnvironmentProbes");
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}
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public void ObjectTrackingButtonPressed()
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{
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LoadScene("ObjectTracking");
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}
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public void PlaneOcclusionButtonPressed()
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{
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LoadScene("PlaneOcclusion");
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}
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public void PointCloudButtonPressed()
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{
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LoadScene("AllPointCloudPoints");
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}
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public void ScaleButtonPressed()
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{
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LoadScene("Scale");
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}
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public void SampleUXButtonPressed()
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{
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LoadScene("SampleUXScene");
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}
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public void ConfigChooserButtonPressed()
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{
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LoadScene("ConfigurationChooser");
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}
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public void FaceTrackingMenuButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.FaceTracking;
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m_FaceTrackingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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public void ARCoreFaceRegionsButtonPressed()
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{
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LoadScene("ARCoreFaceRegions");
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}
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public void ARKitFaceBlendShapesButtonPressed()
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{
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LoadScene("ARKitFaceBlendShapes");
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}
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public void EyeLasersButtonPressed()
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{
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LoadScene("EyeLasers");
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}
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public void EyePosesButtonPressed()
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{
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LoadScene("EyePoses");
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}
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public void FaceMeshButtonPressed()
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{
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LoadScene("FaceMesh");
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}
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public void FacePoseButtonPressed()
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{
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LoadScene("FacePose");
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}
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public void FixationPointButtonPressed()
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{
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LoadScene("FixationPoint");
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}
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public void RearCameraWithFrontCameraFaceMeshButtonPressed()
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{
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LoadScene("WorldCameraWithUserFacingFaceTracking");
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}
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public void BodyTrackingMenuButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.BodyTracking;
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m_BodyTrackingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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public void BodyTracking2DButtonPressed()
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{
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LoadScene("HumanBodyTracking2D");
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}
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public void BodyTracking3DButtonPressed()
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{
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LoadScene("HumanBodyTracking3D");
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}
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public void LightEstimationButtonPressed()
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{
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LoadScene("LightEstimation");
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}
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public void PlaneDetectionMenuButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.PlaneDetection;
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m_PlaneDetectionMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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public void FeatheredPlanesButtonPressed()
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{
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LoadScene("FeatheredPlanes");
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}
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public void PlaneClassificationButtonPressed()
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{
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LoadScene("PlaneClassification");
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}
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public void TogglePlaneDetectionButtonPressed()
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{
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LoadScene("TogglePlaneDetection");
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}
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public void BackButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.Main;
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m_ImageTrackingMenu.SetActive(false);
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m_FaceTrackingMenu.SetActive(false);
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m_PlaneDetectionMenu.SetActive(false);
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m_BodyTrackingMenu.SetActive(false);
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m_MeshingMenu.SetActive(false);
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m_DepthMenu.SetActive(false);
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m_AllMenu.SetActive(true);
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}
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public void MeshingMenuButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.Meshing;
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m_MeshingMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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public void DepthMenuButtonPressed()
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{
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ActiveMenu.currentMenu = MenuType.Depth;
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m_DepthMenu.SetActive(true);
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m_AllMenu.SetActive(false);
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}
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public void ClassificationMeshesButtonPressed()
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{
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LoadScene("ClassificationMeshes");
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}
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public void NormalMeshesButtonPressed()
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{
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LoadScene("NormalMeshes");
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}
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public void OcclusionMeshesButtonPressed()
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{
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LoadScene("OcclusionMeshes");
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}
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public void InteractionButtonPressed()
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{
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LoadScene("Interaction");
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}
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public void SimpleOcclusionButtonPressed()
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{
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LoadScene("SimpleOcclusion");
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}
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public void DepthImagesButtonPressed()
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{
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LoadScene("DepthImages");
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}
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public void InputSystemButtonPressed()
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{
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LoadScene("InputSystem");
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}
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}
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}
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