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347 行
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.XR.ARFoundation;
namespace UnityEngine.XR.ARFoundation.Samples
{
public class ARSceneSelectUI : MonoBehaviour
{
[SerializeField]
GameObject m_AllMenu;
public GameObject allMenu
{
get { return m_AllMenu; }
set { m_AllMenu = value; }
}
[SerializeField]
GameObject m_ImageTrackingMenu;
public GameObject imageTrackingMenu
{
get { return m_ImageTrackingMenu; }
set { m_ImageTrackingMenu = value; }
}
[SerializeField]
GameObject m_FaceTrackingMenu;
public GameObject faceTrackingMenu
{
get { return m_FaceTrackingMenu; }
set { m_FaceTrackingMenu = value; }
}
[SerializeField]
GameObject m_BodyTrackingMenu;
public GameObject bodyTrackingMenu
{
get { return m_BodyTrackingMenu; }
set { m_BodyTrackingMenu = value; }
}
[SerializeField]
GameObject m_PlaneDetectionMenu;
public GameObject planeDetectionMenu
{
get { return m_PlaneDetectionMenu; }
set { m_PlaneDetectionMenu = value; }
}
[SerializeField]
GameObject m_MeshingMenu;
public GameObject meshingMenu
{
get { return m_MeshingMenu; }
set { m_MeshingMenu = value; }
}
[SerializeField]
GameObject m_DepthMenu;
public GameObject depthMenu
{
get { return m_DepthMenu; }
set { m_DepthMenu = value; }
}
void Start()
{
if(ActiveMenu.currentMenu == MenuType.FaceTracking)
{
m_FaceTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.ImageTracking)
{
m_ImageTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.PlaneDetection)
{
m_PlaneDetectionMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.BodyTracking)
{
m_BodyTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.Meshing)
{
m_MeshingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.Depth)
{
m_DepthMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
}
static void LoadScene(string sceneName)
{
LoaderUtility.Initialize();
SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
}
public void SimpleARButtonPressed()
{
LoadScene("SimpleAR");
}
public void ImageTrackableButtonPressed()
{
ActiveMenu.currentMenu = MenuType.ImageTracking;
m_ImageTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void BasicImageTrackingButtonPressed()
{
LoadScene("BasicImageTracking");
}
public void MultiImagesTrackingButtonPressed()
{
LoadScene("ImageTrackingWithMultiplePrefabs");
}
public void AnchorsButtonPressed()
{
LoadScene("Anchors");
}
public void ARCollaborationDataButtonPressed()
{
LoadScene("ARCollaborationDataExample");
}
public void ARKitCoachingOverlayButtonPressed()
{
LoadScene("ARKitCoachingOverlay");
}
public void ARWorldMapButtonPressed()
{
LoadScene("ARWorldMap");
}
public void CpuImagesButtonPressed()
{
LoadScene("CpuImages");
}
public void CheckSupportButtonPressed()
{
LoadScene("Check Support");
}
public void EnvironmentProbesButtonPressed()
{
LoadScene("EnvironmentProbes");
}
public void ObjectTrackingButtonPressed()
{
LoadScene("ObjectTracking");
}
public void PlaneOcclusionButtonPressed()
{
LoadScene("PlaneOcclusion");
}
public void PointCloudButtonPressed()
{
LoadScene("AllPointCloudPoints");
}
public void ScaleButtonPressed()
{
LoadScene("Scale");
}
public void SampleUXButtonPressed()
{
LoadScene("SampleUXScene");
}
public void ConfigChooserButtonPressed()
{
LoadScene("ConfigurationChooser");
}
public void FaceTrackingMenuButtonPressed()
{
ActiveMenu.currentMenu = MenuType.FaceTracking;
m_FaceTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void ARCoreFaceRegionsButtonPressed()
{
LoadScene("ARCoreFaceRegions");
}
public void ARKitFaceBlendShapesButtonPressed()
{
LoadScene("ARKitFaceBlendShapes");
}
public void EyeLasersButtonPressed()
{
LoadScene("EyeLasers");
}
public void EyePosesButtonPressed()
{
LoadScene("EyePoses");
}
public void FaceMeshButtonPressed()
{
LoadScene("FaceMesh");
}
public void FacePoseButtonPressed()
{
LoadScene("FacePose");
}
public void FixationPointButtonPressed()
{
LoadScene("FixationPoint");
}
public void RearCameraWithFrontCameraFaceMeshButtonPressed()
{
LoadScene("WorldCameraWithUserFacingFaceTracking");
}
public void BodyTrackingMenuButtonPressed()
{
ActiveMenu.currentMenu = MenuType.BodyTracking;
m_BodyTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void BodyTracking2DButtonPressed()
{
LoadScene("HumanBodyTracking2D");
}
public void BodyTracking3DButtonPressed()
{
LoadScene("HumanBodyTracking3D");
}
public void LightEstimationButtonPressed()
{
LoadScene("LightEstimation");
}
public void PlaneDetectionMenuButtonPressed()
{
ActiveMenu.currentMenu = MenuType.PlaneDetection;
m_PlaneDetectionMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void FeatheredPlanesButtonPressed()
{
LoadScene("FeatheredPlanes");
}
public void PlaneClassificationButtonPressed()
{
LoadScene("PlaneClassification");
}
public void TogglePlaneDetectionButtonPressed()
{
LoadScene("TogglePlaneDetection");
}
public void BackButtonPressed()
{
ActiveMenu.currentMenu = MenuType.Main;
m_ImageTrackingMenu.SetActive(false);
m_FaceTrackingMenu.SetActive(false);
m_PlaneDetectionMenu.SetActive(false);
m_BodyTrackingMenu.SetActive(false);
m_MeshingMenu.SetActive(false);
m_DepthMenu.SetActive(false);
m_AllMenu.SetActive(true);
}
public void MeshingMenuButtonPressed()
{
ActiveMenu.currentMenu = MenuType.Meshing;
m_MeshingMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void DepthMenuButtonPressed()
{
ActiveMenu.currentMenu = MenuType.Depth;
m_DepthMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void ClassificationMeshesButtonPressed()
{
LoadScene("ClassificationMeshes");
}
public void NormalMeshesButtonPressed()
{
LoadScene("NormalMeshes");
}
public void OcclusionMeshesButtonPressed()
{
LoadScene("OcclusionMeshes");
}
public void InteractionButtonPressed()
{
LoadScene("Interaction");
}
public void SimpleOcclusionButtonPressed()
{
LoadScene("SimpleOcclusion");
}
public void DepthImagesButtonPressed()
{
LoadScene("DepthImages");
}
public void InputSystemButtonPressed()
{
LoadScene("InputSystem");
}
}
}