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294 行
10 KiB
294 行
10 KiB
using System;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARSubsystems;
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using UnityEngine.XR.ARFoundation;
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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/// This component listens for images detected by the <c>XRImageTrackingSubsystem</c>
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/// and overlays some information as well as the source Texture2D on top of the
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/// detected image.
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/// </summary>
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[RequireComponent(typeof(ARTrackedImageManager))]
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public class MultiTrackedImageInfoManager : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The camera to set on the world space UI canvas for each instantiated image info.")]
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Camera m_WorldSpaceCanvasCamera;
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/// <summary>
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/// The prefab has a world space UI canvas,
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/// which requires a camera to function properly.
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/// </summary>
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public Camera worldSpaceCanvasCamera
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{
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get { return m_WorldSpaceCanvasCamera; }
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set { m_WorldSpaceCanvasCamera = value; }
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}
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[SerializeField]
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[Tooltip("If an image is detected but no source texture can be found, this texture is used instead.")]
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Texture2D m_DefaultTexture;
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/// <summary>
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/// If an image is detected but no source texture can be found,
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/// this texture is used instead.
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/// </summary>
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public Texture2D defaultTexture
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{
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get { return m_DefaultTexture; }
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set { m_DefaultTexture = value; }
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}
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[Serializable]
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/// <summary>
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/// It has a string for name and a GameObject for prefab.
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/// </summary>
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public struct NamedPrefab
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{
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[SerializeField]
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string m_PrefabName;
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[SerializeField]
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GameObject m_Prefab;
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public string prefabName
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{
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get { return m_PrefabName; }
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set { m_PrefabName = value; }
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}
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public GameObject prefab
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{
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get { return m_Prefab; }
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set { m_Prefab = value; }
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}
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public NamedPrefab(string prefabName, GameObject prefab)
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{
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m_PrefabName = prefabName;
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m_Prefab = prefab;
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}
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}
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[SerializeField]
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[Tooltip("Each prefab corresponds to each image in the Image Library.")]
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List<NamedPrefab> m_PrefabList;
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/// <summary>
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/// Each prefab corresponds to the each image in the Image Library in the same order.
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/// </summary>
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public List<NamedPrefab> prefabList
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{
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get { return m_PrefabList; }
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set { m_PrefabList = value; }
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}
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Dictionary<string, GameObject> m_PrefabsDictionary = new Dictionary<string, GameObject>();
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ARTrackedImageManager m_TrackedImageManager;
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[SerializeField, ReferenceImageLibraryChanged]
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[Tooltip("Reference Image Library")]
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XRReferenceImageLibrary m_ImageLibrary;
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/// <summary>
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/// Get the <c>XRReferenceImageLibrary</c>
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/// </summary>
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public XRReferenceImageLibrary ImageLibrary
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{
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get => m_ImageLibrary;
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set => m_ImageLibrary = value;
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}
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void Awake()
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{
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m_TrackedImageManager = GetComponent<ARTrackedImageManager>();
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for (int i = 0; i < prefabList.Count; i++)
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{
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m_PrefabsDictionary.Add(prefabList[i].prefabName, prefabList[i].prefab);
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}
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}
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void OnEnable()
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{
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m_TrackedImageManager.trackedImagesChanged += OnTrackedImagesChanged;
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}
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void OnDisable()
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{
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m_TrackedImageManager.trackedImagesChanged -= OnTrackedImagesChanged;
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}
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internal void OnLibraryChanged(XRReferenceImageLibrary library)
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{
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Debug.Log("OnLibraryChanged");
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UpdatePrefabList();
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}
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void UpdatePrefabList()
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{
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if (m_PrefabList.Count == m_ImageLibrary.count)
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{
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for (int i = 0; i < m_PrefabList.Count; i++)
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{
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var pref = m_PrefabList[i];
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pref.prefabName = m_ImageLibrary[i].name;
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m_PrefabList[i] = pref;
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}
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}
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else
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{
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m_PrefabList = new List<NamedPrefab>();
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for (int i = 0; i < m_ImageLibrary.count; i++)
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{
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NamedPrefab pref = new NamedPrefab(m_ImageLibrary[i].name, null);
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m_PrefabList.Add(pref);
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}
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}
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}
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void AssignPrefab(ARTrackedImage trackedImage)
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{
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GameObject prefab;
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if (m_PrefabsDictionary.TryGetValue(trackedImage.referenceImage.name, out prefab)){
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Instantiate(prefab, trackedImage.transform);
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}
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}
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void UpdateInfo(ARTrackedImage trackedImage)
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{
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switch(trackedImage.referenceImage.name)
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{
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case "Rafflesia":
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// Disable the visual plane if it is not being tracked
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if (trackedImage.trackingState != TrackingState.None)
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{
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// The image extents is only valid when the image is being tracked
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trackedImage.transform.localScale = new Vector3(trackedImage.size.x/10, trackedImage.size.x/10, trackedImage.size.x/10);
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}
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break;
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// case "Logo":
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case "QRCode":
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// Set canvas camera
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var canvas = trackedImage.GetComponentInChildren<Canvas>();
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canvas.worldCamera = worldSpaceCanvasCamera;
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// Update information about the tracked image
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var text = canvas.GetComponentInChildren<Text>();
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text.text = string.Format(
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"{0}\ntrackingState: {1}\nGUID: {2}\nReference size: {3} cm\nDetected size: {4} cm",
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trackedImage.referenceImage.name,
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trackedImage.trackingState,
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trackedImage.referenceImage.guid,
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trackedImage.referenceImage.size * 100f,
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trackedImage.size * 100f);
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var planeParentGo = trackedImage.transform.GetChild(0).gameObject;
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var planeGo = planeParentGo.transform.GetChild(0).gameObject;
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// Disable the visual plane if it is not being tracked
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if (trackedImage.trackingState != TrackingState.None)
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{
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planeGo.SetActive(true);
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// The image extents is only valid when the image is being tracked
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trackedImage.transform.localScale = new Vector3(trackedImage.size.x, 1f, trackedImage.size.y);
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// Set the texture
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var material = planeGo.GetComponentInChildren<MeshRenderer>().material;
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material.mainTexture = (trackedImage.referenceImage.texture == null) ? defaultTexture : trackedImage.referenceImage.texture;
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}
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else
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{
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planeGo.SetActive(false);
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}
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break;
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}
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}
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void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
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{
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foreach (var trackedImage in eventArgs.added)
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{
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// Give the initial image a reasonable default scale
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trackedImage.transform.localScale = new Vector3(0.02f, 0.02f, 0.02f);
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AssignPrefab(trackedImage);
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}
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foreach (var trackedImage in eventArgs.updated)
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UpdateInfo(trackedImage);
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}
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public class ReferenceImageLibraryChangedAttribute : PropertyAttribute { }
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(ReferenceImageLibraryChangedAttribute))]
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public class ReferenceImageLibraryChangedAttributePropertyDrawer : PropertyDrawer
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{
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List<XRReferenceImage> m_ReferenceImages = new List<XRReferenceImage>();
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bool HasLibraryChanged(XRReferenceImageLibrary library)
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{
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if (library == null)
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return m_ReferenceImages.Count == 0;
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if (m_ReferenceImages.Count != library.count)
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return true;
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for (int i = 0; i < library.count; i++)
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{
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if (m_ReferenceImages[i] != library[i])
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return true;
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}
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return false;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var behaviour = property.serializedObject.targetObject as MultiTrackedImageInfoManager;
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var library = property.objectReferenceValue as XRReferenceImageLibrary;
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(position, property);
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if (EditorGUI.EndChangeCheck())
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{
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Debug.Log($"Library field changed");
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behaviour.OnLibraryChanged(library);
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}
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else if (HasLibraryChanged(library))
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{
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Debug.Log("Library changed (items added or removed)");
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behaviour.OnLibraryChanged(library);
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}
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// Update current
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m_ReferenceImages.Clear();
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if (library)
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{
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foreach (var referenceImage in library)
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{
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m_ReferenceImages.Add(referenceImage);
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}
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}
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}
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}
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#endif
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}
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}
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