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65 行
1.8 KiB
65 行
1.8 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.XR;
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using UnityEngine.XR.ARFoundation;
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[RequireComponent(typeof(ARSessionOrigin))]
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public class PlaceMultipleObjectsOnPlane : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Instantiates this prefab on a plane at the touch location.")]
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GameObject m_PlacedPrefab;
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/// <summary>
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/// The prefab to instantiate on touch.
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/// </summary>
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public GameObject placedPrefab
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{
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get { return m_PlacedPrefab; }
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set { m_PlacedPrefab = value; }
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}
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/// <summary>
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/// The object instantiated as a result of a successful raycast intersection with a plane.
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/// </summary>
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public GameObject spawnedObject { get; private set; }
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/// <summary>
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/// Invoked whenever an object is placed in on a plane.
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/// </summary>
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public static event Action onPlacedObject;
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ARSessionOrigin m_SessionOrigin;
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static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
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void Awake()
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{
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m_SessionOrigin = GetComponent<ARSessionOrigin>();
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}
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void Update()
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{
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if (Input.touchCount > 0)
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{
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Touch touch = Input.GetTouch(0);
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if (touch.phase == TouchPhase.Began)
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{
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if (m_SessionOrigin.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon))
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{
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Pose hitPose = s_Hits[0].pose;
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spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation);
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if (onPlacedObject != null)
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{
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onPlacedObject();
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}
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}
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}
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}
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}
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}
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