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61 行
1.9 KiB
61 行
1.9 KiB
using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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public class TestBodyAnchorScale : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The ARHumanBodyManager which will produce frame events.")]
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ARHumanBodyManager m_HumanBodyManager;
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/// <summary>
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/// Get or set the <c>ARHumanBodyManager</c>.
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/// </summary>
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public ARHumanBodyManager humanBodyManager
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{
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get { return m_HumanBodyManager; }
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set { m_HumanBodyManager = value; }
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}
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[SerializeField]
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Text m_ImageInfo;
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/// <summary>
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/// The UI Text used to display information about the image on screen.
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/// </summary>
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public Text imageInfo
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{
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get { return m_ImageInfo; }
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set { m_ImageInfo = value; }
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}
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void OnEnable()
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{
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Debug.Assert(m_ImageInfo != null, "text field is required");
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m_ImageInfo.enabled = true;
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Debug.Assert(m_HumanBodyManager != null, "Human body manager is required.");
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m_HumanBodyManager.humanBodiesChanged += OnHumanBodiesChanged;
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}
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void OnDisable()
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{
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Debug.Assert(m_ImageInfo != null, "text field is required");
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m_ImageInfo.enabled = false;
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Debug.Assert(m_HumanBodyManager != null, "Human body manager is required.");
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m_HumanBodyManager.humanBodiesChanged -= OnHumanBodiesChanged;
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}
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void OnHumanBodiesChanged(ARHumanBodiesChangedEventArgs eventArgs)
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{
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// Currently, the ARKit provider only ever produces one body anchor, so just reference the first
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float scale = ((eventArgs.added.Count > 0) ? eventArgs.added[0].estimatedHeightScaleFactor
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: ((eventArgs.updated.Count > 0) ? eventArgs.updated[0].estimatedHeightScaleFactor
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: Single.NaN));
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Debug.Assert(m_ImageInfo != null, "text field is required");
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m_ImageInfo.text = scale.ToString("F10");
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}
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}
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