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290 行
8.0 KiB
290 行
8.0 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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#if UNITY_IOS
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using UnityEngine.XR.ARKit;
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#endif
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public abstract class TCPConnection : MonoBehaviour
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{
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[SerializeField]
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ARSession m_Session;
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public ARSession session
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{
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get { return m_Session; }
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set { m_Session = value; }
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}
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[SerializeField]
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int m_Port = 8502;
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public int port
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{
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get { return m_Port; }
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set { m_Port = value; }
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}
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public bool connected
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{
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get
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{
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return
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(m_TcpClient != null) &&
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(m_TcpClient.Connected);
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}
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}
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protected TcpClient m_TcpClient;
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protected virtual void OnEnable()
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{
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#if UNITY_IOS
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if (ARKitSessionSubsystem.supportsCollaboration)
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{
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m_ExitRequested = false;
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}
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else
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#endif
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{
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Logger.Log("Collaboration is not supported by this device.");
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enabled = false;
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}
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}
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protected virtual void OnDisable()
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{
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#if UNITY_IOS
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// Shutdown running threads
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m_ExitRequested = true;
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if (m_ReadThread.IsAlive)
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m_ReadThread.Join();
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if (m_SendThread.IsAlive)
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m_SendThread.Join();
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#endif
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// Close down TCP connection
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if (m_TcpClient != null)
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{
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m_TcpClient.Close();
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Logger.Log("Connection closed");
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}
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m_TcpClient = null;
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}
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protected virtual void Update()
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{
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#if UNITY_IOS
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if (session == null)
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return;
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var subsystem = session.subsystem as ARKitSessionSubsystem;
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if (subsystem == null)
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return;
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// Disable collaboration if we aren't connected to anyone
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subsystem.collaborationEnabled = connected;
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if (connected)
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{
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// Make sure threads are running
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if (!m_ReadThread.IsAlive)
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m_ReadThread.Start();
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if (!m_SendThread.IsAlive)
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m_SendThread.Start();
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ProcessRemoteCollaborationData(subsystem);
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CheckForLocalCollaborationData(subsystem);
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}
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#endif
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}
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#if UNITY_IOS
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static readonly byte[] m_Buffer = new Byte[1024];
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Queue<ARCollaborationData> m_CollaborationDataSendQueue;
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Queue<ARCollaborationData> m_CollaborationDataReadQueue;
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Thread m_ReadThread;
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Thread m_SendThread;
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bool m_ExitRequested;
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void Awake()
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{
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m_CollaborationDataSendQueue = new Queue<ARCollaborationData>();
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m_CollaborationDataReadQueue = new Queue<ARCollaborationData>();
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m_ReadThread = new Thread(ReadThreadProc);
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m_SendThread = new Thread(SendThreadProc);
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}
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void SendThreadProc()
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{
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var stream = m_TcpClient.GetStream();
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while (!m_ExitRequested)
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{
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var collaborationData = new ARCollaborationData();
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int queueSize = 0;
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lock (m_CollaborationDataSendQueue)
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{
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if (m_CollaborationDataSendQueue.Count > 0)
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{
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collaborationData = m_CollaborationDataSendQueue.Dequeue();
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}
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queueSize = m_CollaborationDataSendQueue.Count;
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}
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if (collaborationData.valid)
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{
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using (collaborationData)
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{
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SendData(stream, collaborationData.bytes);
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}
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}
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if (queueSize == 0)
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{
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// If there's nothing else in the queue at the moment,
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// then go to sleep for a bit.
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// Otherwise, immediately try to send the next one.
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Thread.Sleep(1);
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}
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}
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}
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unsafe void ReadThreadProc()
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{
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var stream = m_TcpClient.GetStream();
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while (!m_ExitRequested)
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{
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if (stream.DataAvailable)
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{
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var lengthBytes = ReadBytes(stream, sizeof(int));
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int expectedLength = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(lengthBytes, 0));
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if (expectedLength <= 0)
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{
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Logger.Log($"Warning: received data of length {expectedLength}. Ignoring.");
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}
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else
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{
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// Read incomming stream into byte arrary.
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var collaborationBytes = ReadBytes(stream, expectedLength);
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var collaborationData = new ARCollaborationData(collaborationBytes);
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if (collaborationData.valid)
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{
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lock (m_CollaborationDataReadQueue)
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{
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m_CollaborationDataReadQueue.Enqueue(collaborationData);
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}
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}
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else
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{
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Logger.Log($"Received {expectedLength} bytes from remote host, but the collaboration data was not valid.");
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}
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}
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}
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Thread.Sleep(1);
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}
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}
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void CheckForLocalCollaborationData(ARKitSessionSubsystem subsystem)
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{
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// Check for new data and queue it
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if (subsystem.collaborationDataCount > 0)
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{
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CollaborationNetworkingIndicator.NotifyHasCollaborationData();
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lock (m_CollaborationDataSendQueue)
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{
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while (subsystem.collaborationDataCount > 0)
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{
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m_CollaborationDataSendQueue.Enqueue(subsystem.DequeueCollaborationData());
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}
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}
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}
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}
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unsafe void ProcessRemoteCollaborationData(ARKitSessionSubsystem subsystem)
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{
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// Check for remote data and apply it
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lock (m_CollaborationDataReadQueue)
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{
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while (m_CollaborationDataReadQueue.Count > 0)
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{
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using (var collaborationData = m_CollaborationDataReadQueue.Dequeue())
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{
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// Only notify user concerning large data sizes
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if (collaborationData.bytes.Length > 1024)
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{
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Logger.Log($"Received {collaborationData.bytes.Length} bytes from remote host. Updating session.");
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}
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CollaborationNetworkingIndicator.NotifyIncomingDataReceived();
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// Assume we only put in valid collaboration data into the queue.
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subsystem.UpdateWithCollaborationData(collaborationData);
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}
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}
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}
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}
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static byte[] ReadBytes(NetworkStream stream, int count)
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{
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var bytes = new byte[count];
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int bytesRemaining = count;
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int offset = 0;
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while (bytesRemaining > 0)
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{
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int bytesRead = stream.Read(bytes, offset, bytesRemaining);
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offset += bytesRead;
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bytesRemaining -= bytesRead;
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}
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return bytes;
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}
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/// <summary>
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/// Send message to other device using socket connection.
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/// </summary>
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static void SendData(NetworkStream stream, NativeArray<byte> bytes)
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{
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try
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{
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var byteArray = bytes.ToArray();
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int length = IPAddress.HostToNetworkOrder(byteArray.Length);
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var lengthBytes = BitConverter.GetBytes(length);
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stream.Write(lengthBytes, 0, lengthBytes.Length);
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stream.Write(byteArray, 0, byteArray.Length);
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CollaborationNetworkingIndicator.NotifyOutgoingDataSent();
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if (byteArray.Length > 1024)
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{
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Logger.Log($"Sent {byteArray.Length} bytes to remote.");
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}
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}
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catch (SocketException socketException)
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{
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Logger.Log("Socket exception: " + socketException);
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}
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}
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#endif
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}
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