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290 行
8.0 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Threading;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
#if UNITY_IOS
using UnityEngine.XR.ARKit;
#endif
public abstract class TCPConnection : MonoBehaviour
{
[SerializeField]
ARSession m_Session;
public ARSession session
{
get { return m_Session; }
set { m_Session = value; }
}
[SerializeField]
int m_Port = 8502;
public int port
{
get { return m_Port; }
set { m_Port = value; }
}
public bool connected
{
get
{
return
(m_TcpClient != null) &&
(m_TcpClient.Connected);
}
}
protected TcpClient m_TcpClient;
protected virtual void OnEnable()
{
#if UNITY_IOS
if (ARKitSessionSubsystem.supportsCollaboration)
{
m_ExitRequested = false;
}
else
#endif
{
Logger.Log("Collaboration is not supported by this device.");
enabled = false;
}
}
protected virtual void OnDisable()
{
#if UNITY_IOS
// Shutdown running threads
m_ExitRequested = true;
if (m_ReadThread.IsAlive)
m_ReadThread.Join();
if (m_SendThread.IsAlive)
m_SendThread.Join();
#endif
// Close down TCP connection
if (m_TcpClient != null)
{
m_TcpClient.Close();
Logger.Log("Connection closed");
}
m_TcpClient = null;
}
protected virtual void Update()
{
#if UNITY_IOS
if (session == null)
return;
var subsystem = session.subsystem as ARKitSessionSubsystem;
if (subsystem == null)
return;
// Disable collaboration if we aren't connected to anyone
subsystem.collaborationEnabled = connected;
if (connected)
{
// Make sure threads are running
if (!m_ReadThread.IsAlive)
m_ReadThread.Start();
if (!m_SendThread.IsAlive)
m_SendThread.Start();
ProcessRemoteCollaborationData(subsystem);
CheckForLocalCollaborationData(subsystem);
}
#endif
}
#if UNITY_IOS
static readonly byte[] m_Buffer = new Byte[1024];
Queue<ARCollaborationData> m_CollaborationDataSendQueue;
Queue<ARCollaborationData> m_CollaborationDataReadQueue;
Thread m_ReadThread;
Thread m_SendThread;
bool m_ExitRequested;
void Awake()
{
m_CollaborationDataSendQueue = new Queue<ARCollaborationData>();
m_CollaborationDataReadQueue = new Queue<ARCollaborationData>();
m_ReadThread = new Thread(ReadThreadProc);
m_SendThread = new Thread(SendThreadProc);
}
void SendThreadProc()
{
var stream = m_TcpClient.GetStream();
while (!m_ExitRequested)
{
var collaborationData = new ARCollaborationData();
int queueSize = 0;
lock (m_CollaborationDataSendQueue)
{
if (m_CollaborationDataSendQueue.Count > 0)
{
collaborationData = m_CollaborationDataSendQueue.Dequeue();
}
queueSize = m_CollaborationDataSendQueue.Count;
}
if (collaborationData.valid)
{
using (collaborationData)
{
SendData(stream, collaborationData.bytes);
}
}
if (queueSize == 0)
{
// If there's nothing else in the queue at the moment,
// then go to sleep for a bit.
// Otherwise, immediately try to send the next one.
Thread.Sleep(1);
}
}
}
unsafe void ReadThreadProc()
{
var stream = m_TcpClient.GetStream();
while (!m_ExitRequested)
{
if (stream.DataAvailable)
{
var lengthBytes = ReadBytes(stream, sizeof(int));
int expectedLength = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(lengthBytes, 0));
if (expectedLength <= 0)
{
Logger.Log($"Warning: received data of length {expectedLength}. Ignoring.");
}
else
{
// Read incomming stream into byte arrary.
var collaborationBytes = ReadBytes(stream, expectedLength);
var collaborationData = new ARCollaborationData(collaborationBytes);
if (collaborationData.valid)
{
lock (m_CollaborationDataReadQueue)
{
m_CollaborationDataReadQueue.Enqueue(collaborationData);
}
}
else
{
Logger.Log($"Received {expectedLength} bytes from remote host, but the collaboration data was not valid.");
}
}
}
Thread.Sleep(1);
}
}
void CheckForLocalCollaborationData(ARKitSessionSubsystem subsystem)
{
// Check for new data and queue it
if (subsystem.collaborationDataCount > 0)
{
CollaborationNetworkingIndicator.NotifyHasCollaborationData();
lock (m_CollaborationDataSendQueue)
{
while (subsystem.collaborationDataCount > 0)
{
m_CollaborationDataSendQueue.Enqueue(subsystem.DequeueCollaborationData());
}
}
}
}
unsafe void ProcessRemoteCollaborationData(ARKitSessionSubsystem subsystem)
{
// Check for remote data and apply it
lock (m_CollaborationDataReadQueue)
{
while (m_CollaborationDataReadQueue.Count > 0)
{
using (var collaborationData = m_CollaborationDataReadQueue.Dequeue())
{
// Only notify user concerning large data sizes
if (collaborationData.bytes.Length > 1024)
{
Logger.Log($"Received {collaborationData.bytes.Length} bytes from remote host. Updating session.");
}
CollaborationNetworkingIndicator.NotifyIncomingDataReceived();
// Assume we only put in valid collaboration data into the queue.
subsystem.UpdateWithCollaborationData(collaborationData);
}
}
}
}
static byte[] ReadBytes(NetworkStream stream, int count)
{
var bytes = new byte[count];
int bytesRemaining = count;
int offset = 0;
while (bytesRemaining > 0)
{
int bytesRead = stream.Read(bytes, offset, bytesRemaining);
offset += bytesRead;
bytesRemaining -= bytesRead;
}
return bytes;
}
/// <summary>
/// Send message to other device using socket connection.
/// </summary>
static void SendData(NetworkStream stream, NativeArray<byte> bytes)
{
try
{
var byteArray = bytes.ToArray();
int length = IPAddress.HostToNetworkOrder(byteArray.Length);
var lengthBytes = BitConverter.GetBytes(length);
stream.Write(lengthBytes, 0, lengthBytes.Length);
stream.Write(byteArray, 0, byteArray.Length);
CollaborationNetworkingIndicator.NotifyOutgoingDataSent();
if (byteArray.Length > 1024)
{
Logger.Log($"Sent {byteArray.Length} bytes to remote.");
}
}
catch (SocketException socketException)
{
Logger.Log("Socket exception: " + socketException);
}
}
#endif
}