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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
/// <summary>
/// On ARKit, HDR light estimation only works in face tracking mode.
/// On ARCore, HDR light estimation only works when NOT in face tracking mode.
/// This script enables face tracking on iOS and disables it otherwise.
/// </summary>
[RequireComponent(typeof(ARSessionOrigin))]
[RequireComponent(typeof(ARFaceManager))]
public class PlatformSelector : MonoBehaviour
{
[SerializeField]
GameObject m_WorldSpaceObject;
public GameObject worldSpaceObject
{
get => m_WorldSpaceObject;
set => m_WorldSpaceObject = value;
}
#if UNITY_IOS
const bool k_PlatformIsIOS = true;
#else
const bool k_PlatformIsIOS = false;
#endif
void OnEnable()
{
GetComponent<ARFaceManager>().enabled = k_PlatformIsIOS;
if (!k_PlatformIsIOS)
{
worldSpaceObject?.SetActive(true);
Application.onBeforeRender += OnBeforeRender;
}
}
void OnDisable()
{
GetComponent<ARFaceManager>().enabled = false;
Application.onBeforeRender -= OnBeforeRender;
}
void OnBeforeRender()
{
var camera = GetComponent<ARSessionOrigin>().camera;
if (camera && worldSpaceObject)
{
worldSpaceObject.transform.position = camera.transform.position + camera.transform.forward;
}
}
}