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using UnityEngine;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(Light))]
public class LightEstimation : MonoBehaviour
{
Light m_Light;
public float? brightness { get; private set; }
public float? colorTemperature { get; private set; }
public Color? colorCorrection { get; private set; }
void Awake ()
{
m_Light = GetComponent<Light>();
ARSubsystemManager.cameraFrameReceived += FrameChanged;
}
void FrameChanged(ARCameraFrameEventArgs args)
{
if (args.lightEstimation.averageBrightness.HasValue)
{
brightness = args.lightEstimation.averageBrightness.Value;
m_Light.intensity = brightness.Value;
}
if (args.lightEstimation.averageColorTemperature.HasValue)
{
colorTemperature = args.lightEstimation.averageColorTemperature.Value;
m_Light.colorTemperature = colorTemperature.Value;
}
if (args.lightEstimation.colorCorrection.HasValue)
{
colorCorrection = args.lightEstimation.colorCorrection.Value;
m_Light.color = colorCorrection.Value;
}
}
}