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81 行
1.7 KiB
81 行
1.7 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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public class Logger : MonoBehaviour
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{
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[SerializeField]
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Text m_LogText;
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public Text logText
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{
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get { return s_LogText; }
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set
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{
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m_LogText = value;
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s_LogText = value;
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}
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}
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[SerializeField]
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int m_VisibleMessageCount = 40;
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public int visibleMessageCount
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{
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get { return s_VisibleMessageCount; }
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set
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{
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m_VisibleMessageCount = value;
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s_VisibleMessageCount = value;
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}
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}
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int m_LastMessageCount;
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static int s_VisibleMessageCount;
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static Text s_LogText;
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static List<string> s_Log = new List<string>();
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static StringBuilder s_StringBuilder = new StringBuilder();
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void Awake()
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{
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s_LogText = m_LogText;
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s_VisibleMessageCount = m_VisibleMessageCount;
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Log("Log console initialized.");
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}
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void Update()
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{
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lock (s_Log)
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{
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if (m_LastMessageCount != s_Log.Count)
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{
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s_StringBuilder.Clear();
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var startIndex = Mathf.Max(s_Log.Count - s_VisibleMessageCount, 0);
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for (int i = startIndex; i < s_Log.Count; ++i)
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{
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s_StringBuilder.Append($"{i:000}> {s_Log[i]}\n");
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}
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s_LogText.text = s_StringBuilder.ToString();
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}
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m_LastMessageCount = s_Log.Count;
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}
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}
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public static void Log(string message)
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{
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lock (s_Log)
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{
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if (s_Log == null)
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s_Log = new List<string>();
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s_Log.Add(message);
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}
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}
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}
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