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49 行
1.1 KiB
49 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(LightEstimation))]
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public class LightEstimationUI : MonoBehaviour
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{
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[SerializeField]
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Text m_BrightnessVal;
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[SerializeField]
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Text m_ColorTempVal;
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[SerializeField]
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Text m_ColorCorrectVal;
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LightEstimation m_LightEstimation;
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const string k_UnavailableText = "Unavailable";
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void Awake()
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{
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m_LightEstimation = GetComponent<LightEstimation>();
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}
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void Update()
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{
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SetUIValue(m_LightEstimation.brightness.HasValue, m_BrightnessVal, m_LightEstimation.brightness.Value.ToString());
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SetUIValue(m_LightEstimation.colorTemperature.HasValue, m_ColorTempVal, m_LightEstimation.colorTemperature.Value.ToString());
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SetUIValue(m_LightEstimation.colorCorrection.HasValue, m_ColorCorrectVal, m_LightEstimation.colorTemperature.Value.ToString());
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}
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void SetUIValue(bool ContainsValue, Text UIText, string DisplayValue)
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{
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if (UIText)
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{
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if (ContainsValue)
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{
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UIText.text = DisplayValue;
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}
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else
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{
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UIText.text = k_UnavailableText;
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}
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}
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}
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}
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